Cohen sutherland line clippings algorithm, Computer Graphics

Assignment Help:

Cohen Sutherland Line Clippings Algorithm

The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as L, Right as R and assignment of number 1 and 0 to respective segments assists in positioning the area surrounding the window. How this positioning of areas is performed can be well determined by understood in following figure.

2465_Cohen Sutherland Line Clippings Algorithm.png

Figure: Positioning of regions surrounding the window

In figure as given above we have noticed that each coding of areas U, D, L and R is done along w.i.t. window region. Since window is neither Left nor Right, neither up nor down so, the respective bits UDLR are 0000; currently see area1 of above figure. The positioning code UDLR is 1010, that is the area1 lying on the position that is upper left side of the window. Hence, area1 has UDLR code 1010 i.e. Up so U=1, not Down so D=0, Left so L=1, not Right so R=0.

The sense of the UDLR code to identify the location of region w.i.t. window is:

1st bit ⇒ Up(U) ; 2nd bit ⇒ Down(D) ;3rd bit ⇒ Left(L) ;  4th bit ⇒ Right(R),

Currently, to perform Line clipping for different line segment that may reside within the window region partially or fully, or may not even lie in the widow area; we utilize the tool of logical ANDing among the UDLR codes of the points lying on the line.

Logical ANDing (^) operation

=>

1 ^ 1 = 1; 1 ^ 0 = 0;

between respective bits implies

 

Note:

 

0 ^ 1 = 0; 0 ^ 0 = 0

 

  • UDLR code of window is 0000 all the time and with respect to this will generate bit codes of other areas.
  • A line segment is observable if both the UDLR codes of the end points of the line segment equal to 0000 that is UDLR code of window area. If the resulting code is not 0000 then, which line segment or section of line segment may or may not be observable

Related Discussions:- Cohen sutherland line clippings algorithm

Functions available in animation packages, Functions Available in Animation...

Functions Available in Animation Packages Some broad functions available in animation packages are as: Object Function to manage and store the object database , where

Write a simple c-code to generate a circular arc, Write a simple C-code to ...

Write a simple C-code to generate a circular arc between two angle values. Use this to draw Figure.

What is reflection and clipping, What is reflection and clipping? The r...

What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection.  Cli

Explain vector data model with examples, Question 1 How does GIS differ fr...

Question 1 How does GIS differ from traditional Maps? Explain Question 2 Explain vector data model with examples Question 3 What is spatial analysis? explain

Radiosity - polygon rendering & ray tracing methods, Radiosity - Polygon Re...

Radiosity - Polygon Rendering & Ray Tracing Methods Radiosity simulates the diffuse propagation of light begin at the light sources. Because global illumination is an extremel

Applications of ray tracing - modeling and rendering , Applications of Ray ...

Applications of Ray Tracing Thus, you might ask, just what practical utilizes does ray tracing have: a) For vision research, simulation of real-world phenomena, b) Medica

Delta-delta arrangement and in-line arrangement, Delta-Delta Arrangement an...

Delta-Delta Arrangement and In-Line Arrangement There are two types of shadow masks available, delta-delta arrangement and in-line arrangement. The in-line arrangement refers t

Types of light resources - illumination model, Types of Light Resources - i...

Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta

Lossy audio formats, Lossy Audio Formats: These are based on sound models ...

Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.

Constant intensity shading or flat shading, Constant intensity shading OR F...

Constant intensity shading OR Flat shading  In this technique particular intensity is calculated for each polygon surface that is all points that lie upon the surface of the

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd