Cohen sutherland line clippings algorithm, Computer Graphics

Assignment Help:

Cohen Sutherland Line Clippings Algorithm

The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as L, Right as R and assignment of number 1 and 0 to respective segments assists in positioning the area surrounding the window. How this positioning of areas is performed can be well determined by understood in following figure.

2465_Cohen Sutherland Line Clippings Algorithm.png

Figure: Positioning of regions surrounding the window

In figure as given above we have noticed that each coding of areas U, D, L and R is done along w.i.t. window region. Since window is neither Left nor Right, neither up nor down so, the respective bits UDLR are 0000; currently see area1 of above figure. The positioning code UDLR is 1010, that is the area1 lying on the position that is upper left side of the window. Hence, area1 has UDLR code 1010 i.e. Up so U=1, not Down so D=0, Left so L=1, not Right so R=0.

The sense of the UDLR code to identify the location of region w.i.t. window is:

1st bit ⇒ Up(U) ; 2nd bit ⇒ Down(D) ;3rd bit ⇒ Left(L) ;  4th bit ⇒ Right(R),

Currently, to perform Line clipping for different line segment that may reside within the window region partially or fully, or may not even lie in the widow area; we utilize the tool of logical ANDing among the UDLR codes of the points lying on the line.

Logical ANDing (^) operation

=>

1 ^ 1 = 1; 1 ^ 0 = 0;

between respective bits implies

 

Note:

 

0 ^ 1 = 0; 0 ^ 0 = 0

 

  • UDLR code of window is 0000 all the time and with respect to this will generate bit codes of other areas.
  • A line segment is observable if both the UDLR codes of the end points of the line segment equal to 0000 that is UDLR code of window area. If the resulting code is not 0000 then, which line segment or section of line segment may or may not be observable

Related Discussions:- Cohen sutherland line clippings algorithm

What do you mean by perspective projection, What do you mean by Perspective...

What do you mean by Perspective projection?  Perspective projection is one in which the lines of projection are not parallel. Instead, they all converge at a single point known

B splines, What is uniform rational splines

What is uniform rational splines

Plane equation - curves and surfaces, Plane Equation - Curves and Surfaces ...

Plane Equation - Curves and Surfaces Plane is a polygonal surface that bisects its environment in two halves. One is termed to as forward and another as backward half of som

Pears son education, What is scan conversion explain the four adverse side ...

What is scan conversion explain the four adverse side effect of scan conversion

Raster & Vector display, what is refresh buffer/ identify the content and o...

what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.

Briefly explain modes and switches, Question 1 Write a note on: Audio Spec...

Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping

Silicon graphics - hardware for computer animation, Silicon Graphics - Hard...

Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation

Performing rotation about an axis, Performing rotation about an Axis Fo...

Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd