Cohen sutherland line clippings algorithm, Computer Graphics

Assignment Help:

Cohen Sutherland Line Clippings Algorithm

The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as L, Right as R and assignment of number 1 and 0 to respective segments assists in positioning the area surrounding the window. How this positioning of areas is performed can be well determined by understood in following figure.

2465_Cohen Sutherland Line Clippings Algorithm.png

Figure: Positioning of regions surrounding the window

In figure as given above we have noticed that each coding of areas U, D, L and R is done along w.i.t. window region. Since window is neither Left nor Right, neither up nor down so, the respective bits UDLR are 0000; currently see area1 of above figure. The positioning code UDLR is 1010, that is the area1 lying on the position that is upper left side of the window. Hence, area1 has UDLR code 1010 i.e. Up so U=1, not Down so D=0, Left so L=1, not Right so R=0.

The sense of the UDLR code to identify the location of region w.i.t. window is:

1st bit ⇒ Up(U) ; 2nd bit ⇒ Down(D) ;3rd bit ⇒ Left(L) ;  4th bit ⇒ Right(R),

Currently, to perform Line clipping for different line segment that may reside within the window region partially or fully, or may not even lie in the widow area; we utilize the tool of logical ANDing among the UDLR codes of the points lying on the line.

Logical ANDing (^) operation

=>

1 ^ 1 = 1; 1 ^ 0 = 0;

between respective bits implies

 

Note:

 

0 ^ 1 = 0; 0 ^ 0 = 0

 

  • UDLR code of window is 0000 all the time and with respect to this will generate bit codes of other areas.
  • A line segment is observable if both the UDLR codes of the end points of the line segment equal to 0000 that is UDLR code of window area. If the resulting code is not 0000 then, which line segment or section of line segment may or may not be observable

Related Discussions:- Cohen sutherland line clippings algorithm

Opengl, Write a program that allows interactive manipulation of the positio...

Write a program that allows interactive manipulation of the position and orientation of a camera. Draw a teapot at the global origin 0,0,0. You can find a shaded teapot model and

Graphic primitives, Graphic Primitives In previous section, we have di...

Graphic Primitives In previous section, we have discussed refreshing display devices and its categories which are Raster and Random Scan display devices. We have also discusse

.python programming, Write a function that computes the area of a triangle ...

Write a function that computes the area of a triangle given the length of its three sides as parameters (see Programming Exercise 9 from Chapter 3). Use your function to augment tr

B splines, What is uniform rational splines

What is uniform rational splines

Line drawing display - random scan display device, Line Drawing Display - R...

Line Drawing Display - Random Scan Display Device The display through this system is termed as Line Drawing Display. The sequence controls the subsequent stages, demonstrated

Dtp, pagemaker is a image editor

pagemaker is a image editor

How many key frames does a one-minute animation film, How many key frames d...

How many key frames does a one-minute animation film order along with no duplications need? Solution : One minute = 60 seconds Number of frames needed per second=24 Numbe

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd