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Client/ Server Architecture:
As the capacity and power of personal computers improved, the need to share the processing demands between the host server and the client workstation increased. This need for greater computing control and more computing value led to the evolution of client/server technology. In client/server architecture, the tasks or workloads are partitioned as:
Clients and servers may reside in the same machine or they typically reside in separate pieces of hardware and communicate over a computer network. A server machine is a host that runs one or more server programs which share their resource with clients. A client does not share any of its resources, but requests a server function or service. The server program fulfills the client request. Clients initiate a communication session with the server. The client/ server system may be two-tiered, three-tiered or n-tiered.
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IPv6 documented in 1994 (RFC 1752) is still a collection of Draft and Proposed standards Several pre-standard implementations exist IPv6 was intended to be a pragmatic up
QUESTION (a) Using diagrams, describe the 2-tier and 3-tier architectures. (b) What is a middleware? Explain the functions of a middleware. Give two examples of middleware.
Question 1 Explain the important concepts of modern CPU CISC vs. RISC CPUs Circuit Size and Die Size Processor Speed Processor Cooling System Clocks Architect
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How does GPS work in the field of Sport or athletics?
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The easiest way to approach pipelining is to regard as the three stage fetch, decode and execute instruction execution cycle outlined earlier. There are times during each of these
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