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Client/ Server Architecture:
As the capacity and power of personal computers improved, the need to share the processing demands between the host server and the client workstation increased. This need for greater computing control and more computing value led to the evolution of client/server technology. In client/server architecture, the tasks or workloads are partitioned as:
Clients and servers may reside in the same machine or they typically reside in separate pieces of hardware and communicate over a computer network. A server machine is a host that runs one or more server programs which share their resource with clients. A client does not share any of its resources, but requests a server function or service. The server program fulfills the client request. Clients initiate a communication session with the server. The client/ server system may be two-tiered, three-tiered or n-tiered.
Output Devices: Each output unit of computer system transmits information from the CPU and converts the electrical pulses to an appropriate output form. A printer, for example
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Question (a) What do we signifies by saying that HTTP is a stateless protocol? (b) Explain three ways of working around that statelessness issue (c) Explain with the help
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Cathode Ray Tube Monitors (CRT): Monitors display what is going on in your computer. They can run at various resolutions. It is the part of computer which looks like a TV set.
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Iterative Deepening Search- Artificial intelligence: So, breadth first search is guaranteed to find a solution (if one exists), but it grape whole memory. However, Depth first
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