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Client/ Server Architecture:
As the capacity and power of personal computers improved, the need to share the processing demands between the host server and the client workstation increased. This need for greater computing control and more computing value led to the evolution of client/server technology. In client/server architecture, the tasks or workloads are partitioned as:
Clients and servers may reside in the same machine or they typically reside in separate pieces of hardware and communicate over a computer network. A server machine is a host that runs one or more server programs which share their resource with clients. A client does not share any of its resources, but requests a server function or service. The server program fulfills the client request. Clients initiate a communication session with the server. The client/ server system may be two-tiered, three-tiered or n-tiered.
Artificial Intelligence research: Artificial Intelligence research may be describe in terms of how the following question has been answered: "How are we going to get a comp
What is waterfall model?
The primary step is to start the Debug; this step only consists of typing debug [Enter] on the operative system on time. the "a" (assemble) command is used To assemble a program on
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The operating system is the layer among the hardware and the programs you run. It provides programs a standard interface to the hardware; or else every program would need to includ
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THE FOURTH GENERATION (1975 ONWARDS) This generation of computers have one or more of the following characteristics: Semi-conductor memory instead of core memo
Input a list of positive numbers, terminated by 0, into an array numbers []. Then display the array and the largest and smallest number in it.
Input/output (I/o) unit: This unit provides the interface between the computer and the computer peripherals. A computer peripheral is any unit, which is attached to, but is no
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