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Consequently some methods are utilized to handle this huge information and these methods are termed as animation process that are classified as:
First Method: In this method, the artist creates a succession of cartoon frames that are then combined into a film.
Second Method: This time, the physical models are positioned to the image to be recorded. While completion, the model moves to the subsequent image for recording and this method is continued. Hence the historical approach of animation has categorized computer animation into two major categories:
(a) Computer-Assisted Animation generally refers to 2-dimentaional systems which computerize the traditional animation process. This time, the technique utilized is interpolation between key shapes that is the only algorithmic utilize of the computer in the assembly of this kind of animation equation, curve morphing as key frames, interpolation, velocity control and image morphing.
(b) Computer Generated Animation is the animation represented through film or video that is again based upon the concept of persistence of vision since the eye- brain produces a sequence of images and interprets them like a continuous movement and whether the rate of change of pictures is fairly fast then it makes the sensation of continuous motion.
What is vanishing point and view reference point? The perspective projections of any set of parallel lines that are not parallel to the projection plane converge to appoint cal
Filled-Area Primitives Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill
1. Use the outline method to plot the following font boundaries (style should remain the same). Implement your method in C language. ANswer: Here letter G is produced
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Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive
applications
AUDIO AND VIDEO: Audio and video are working as eye and ear of multimedia. Both of them are heavily contributing to any type of multimedia application. Here we discuss something r
Ask question #Minimum how can we use stroke method method for character generation? 100 words accepted#
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne
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