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Consequently some methods are utilized to handle this huge information and these methods are termed as animation process that are classified as:
First Method: In this method, the artist creates a succession of cartoon frames that are then combined into a film.
Second Method: This time, the physical models are positioned to the image to be recorded. While completion, the model moves to the subsequent image for recording and this method is continued. Hence the historical approach of animation has categorized computer animation into two major categories:
(a) Computer-Assisted Animation generally refers to 2-dimentaional systems which computerize the traditional animation process. This time, the technique utilized is interpolation between key shapes that is the only algorithmic utilize of the computer in the assembly of this kind of animation equation, curve morphing as key frames, interpolation, velocity control and image morphing.
(b) Computer Generated Animation is the animation represented through film or video that is again based upon the concept of persistence of vision since the eye- brain produces a sequence of images and interprets them like a continuous movement and whether the rate of change of pictures is fairly fast then it makes the sensation of continuous motion.
In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al
Bitmap Graphics: The information below illustrates bitmap data. Bitmap images are a set of bits that form an image. The image comprises a matrix of individual dots or pixels wh
1. For the polygon shown in Figure on the next page, how many times will the vertex V 1 appear in the set of intersection points for the scan line passing through that point? How
what is dda
Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith
Explain the advantage and disadvantage of Raster CRT Advantages Allows solids, not just wireframes Leverages low-cost CRT technology (i.e., TVs) Bright, i.e.
What is start bust method?
De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o
Types of Polygon tables curves and surfaces Attribute tables: This table has object information as transparency, surface reflexivity, texture features of an object in the vi
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