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Design a game application that plays the children's game of rock, paper, scissors. The user enters a letter indicating a choice. The Math.random method is then used to pick a value in the range of one through three, with one corresponding to rock, 2 corresponding to paper, and 3 corresponding to scissors. The computer's choice is compared to the users choice according to the rules: rock breaks scissors, scissors cuts paper, paper covers rock. Choices that match are ties. The application ends when the user enters an invalid.
Your task is to implement a memory manager that manages page reads and writes from multiple client threads. In the first programming task the memory manager keeps all the pages in
The subsequent step in Karnaugh map is to map truth table in the map. Mapping is done by putting a 1 in respective square belonging to 1 value in truth table. This mapped map is us
Q. Explain how does CPU perform Read and Write operation on peripheral device taking suitable example in case of Asynchronous Technique. Differentiate Memory mapped and Isolated
How do you turn off cookies for single page in your site? We can turn off the cookies for one page:- By setting the Cookie. Discard property false.
A physical drive is drive the in which you can physically see in the computer system itself. That is the gadget itself. Logical drive is placed inside the physical drive and th
Multithreading is the process in which more than single thread run independent of each other within the process in any programming language such as C, C++, etc.
Explain the different page replacement policies. Various page replacement algorithms are briefly explained below: 1. First-in, first-out FIFO page replacement algorith
Define a register. Ans: Register: A register contain a group of flip-flops and gates which effect their transition. The flip flops hold the binary information and the g
Explain the different sub-functions of Process Scheduling. Process scheduling contains the subsequent sub-functions: 1. Scheduling: Chooses the process to be executed next
What is library? A library is a collection of classes that are useful in most of the contexts. Classes must have accurate and thorough explanations to help users.
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