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Character Generation
You know that graphics displays often contain components which are text based. For example graph labels, annotations, descriptions on data flow diagrams, fill patterns containing text strings and information for simulation and visualization applications. Routines for generating character are available in most of the graphics systems and graphics application softwares. Here you will learn some simple techniques used in creating texts.
There are two main approaches followed in character or font generation (i) Bitmap font method (ii) Outline font method. In the bitmap method, a matrix of bits is formed which approximates the shape of the font. Every entry in the matrix corresponds to a pixel and those pixels are plotted for which the matrix entry is 1.
In the outline method the font boundary shape is approximated by spline curves. You have already done some practice on character generation using multiple Bezier curve segments.
De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
Multimedia: it is the use of different media to present a specific subject. This representation itself is a multimedia presentation implies; it brings together text and graphics.
Automatic Data Capture There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to emp
Write a polygon clipping algorithm to clip a polygon against rectangular clipping are. Read the vertices of polygon to be clipped. 2. Read the coordinates of the rectangular cl
Exceptional cases - Orthographic Projection 1) We have an Orthographic projection, if f=0, then cot (β) =0 that is β=90 0 . 2) β =cot-1 (1)=450 and this Oblique projec
Explain the merits and demerits of Plasma panel display. Advantages: Refreshing is not needed. Produce a very steady image free of Flicker. Less bulky than a CRT.
What is Computer Graphics. Computer graphics remains most existing and rapidly growing computer fields. Computer graphics may be explained as a pictorial representation or gra
Reflection and Shear There are a few important transformations which are not primitive in the sense that they can be expressed as compositions of translation, rotation and scal
multimedia
working of crt
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