Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Categories of Parallel Projection
Parallel projection can be categorized as per to the angle which the direction of projection makes along with the projection plane. For illustration, in Isometric projection, the way of projection d=(d1,d2,d3) makes equal angle as α along with all the 3-principal axes as in the figure 4.
Figure: Direction of projection
Rays from the object intersect the plane before passing by center of projection. In parallel projection, image points are determined as the intersection of view plane along with a projector as rays drawn from the object point and consisting of a fixed direction as in the figure 5.
Figure: Parallel projection
Parallel rays from the object might be perpendicular or not be to the projection plane. Whether the projection's direction d=(d1,d2,d3) of the rays is perpendicular to the projection plane or else d has the similar direction as the view plane normal N, we contain Orthographic projection if not then Oblique projection.
explain the registers used in video controller
Q. Write a short note on area subdivision method for hidden surface removal. Ans. Area Subdivision This technique for hidden- surface removal is essentially an image- spac
Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty
Input and Hardcopy Devices This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca
basic video controller operations
Question : (a) What do you meant by "solo a layer " in Adobe After Effects. Explain briefly how would you perform it. (b) Briefly explain the importance of an adjustment lay
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
what is the opengl code for tcp connection?
Vector Graphics: These are images which may be entirely described by using mathematical definitions. The image below demonstrates the principle. To the left you notice the image i
Test For checking Disjoint Polygons by using of Min-max Test Test 1: For checking disjoint polygons by using of Min-max test. Assume that you have two polygons as P1 and
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd