Categories of parallel projection - viewing transformation, Computer Graphics

Assignment Help:

Categories of Parallel Projection

Parallel projection can be categorized as per to the angle which the direction of projection makes along with the projection plane. For illustration, in Isometric projection, the way of projection d=(d1,d2,d3) makes equal angle as α along  with all the 3-principal axes as in the figure 4.

1480_Categories of Parallel Projection - viewing transformation.png

Figure: Direction of projection

Rays from the object intersect the plane before passing by center of projection. In parallel projection, image points are determined as the intersection of view plane along with a projector as rays drawn from the object point and consisting of a fixed direction as in the figure 5.

1989_Categories of Parallel Projection - viewing transformation 2.png

Figure: Parallel projection

Parallel rays from the object might be perpendicular or not be to the projection plane. Whether the projection's direction d=(d1,d2,d3) of the rays is perpendicular to the projection plane or else d has the similar direction as the view plane normal N, we contain Orthographic projection if not then Oblique projection.


Related Discussions:- Categories of parallel projection - viewing transformation

Polygon rendering and ray tracing methods, Polygon Rendering and Ray Tracin...

Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese

Principal vanishing point write respect to z-axis, Principal vanishing poin...

Principal vanishing point write respect to Z-axis Principal vanishing point w.r.t z-axis: By the 3rd row of matrix equation, we declare that the principal vanishing point w

Problem with interpolated shading - polygon rendering, Problem with Interpo...

Problem with Interpolated Shading There are several more shading models that intermediate in complication among Gouraud and Phong shading, linking the liner interpolation of t

Objectives of 2-d viewing and clipping, Objectives of 2-D Viewing and Clipp...

Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p

Application of animation, Application of animation: There are a variety of...

Application of animation: There are a variety of utilizations for computer animation. They can vary from fun to practical and educational ones. Medicine, military, entertainment,

Interactive Computer Graphics, Explain the different input modes used in in...

Explain the different input modes used in interactive computer graphics.

What do you meant by the term typography, Question 1: (a) What do you m...

Question 1: (a) What do you meant by the term typography and what is its main purpose? (b) Differentiate between typeface and font using examples. (c) Design knows many diffe

Transformation for 3-d shearing, 2-dimensional xy-shearing transformation, ...

2-dimensional xy-shearing transformation, as explained in equation (19), can also be simply extended to 3-dimensional case. All coordinates are translated as a function of displace

Explain briefly ancillary operations, Problem: a. Explain briefly six A...

Problem: a. Explain briefly six Ancillary Operations? b. When do ancillary operations take place? c. (i) What is flexography? (ii) Provide examples of finished produ

Vecgen, explain vecgen algoritham

explain vecgen algoritham

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd