Cases of the sutherland hodgman polygon clipping algorithm, Computer Graphics

Assignment Help:

Cases of the Sutherland Hodgman Polygon Clipping Algorithm

In order to clip polygon edges against a window edge we move from vertex Vi to the subsequent vertexVi+1 and choose the output vertex as per to four simple tests or rules or cases listed here in below:

Table: Cases of the Sutherland-Hodgman Polygon Clipping Algorithm

Case

Vi

Vi+1

Output Vertex

A

Inside window)

Inside

Vi+1

B

Inside

Outside

V'i   i.e  intersection of polygon and window edge

C

Outside

Outside

None

D

Outside

Inside

V'I  ; Vi+1

Conversely, the 4 possible Tests listed above to clip any polygon conditions are as mentioned here:

1) If both Input vertices are within the window boundary then only second vertex is added to output vertex list.

2) If first vertex is within the window boundary and the 2nd vertex is outside then, merely the intersection edge along with boundary is added to output vertex.

3) If both Input vertices are outside the window boundary then nothing is added to the output list.

4) If the first vertex is outside the window and the 2nd vertex is within window, then both the intersection points of the polygon edge along with window boundary and second vertex are added to output vertex list.

Here, we can utilize the rules cited above to clip a polygon properly. The polygon should be tested against each edge of the clip rectangle; new edges should be added and existing edges must be discarded, retained or divided. In fact this algorithm decomposes the problem of polygon clipping against a clip window in the same sub-problem where a sub-problem is to clip all polygon edges that is pair of vertices in succession against a particular infinite clip edge. The output is a set of clipped edges or pair of vertices which fall in the visible side along w.r.t. clip edge. Such set of clipped edges or output vertices are taken as input for the subsequent sub-problem of clip against the second window edge. Hence, identifying the output of the earlier sub-problem as the input, all of the sub-problems are solved in sequence, at last yielding the vertices which fall on or inside the window boundary. These vertices linked in order forms, the shape of the clipped polygon.


Related Discussions:- Cases of the sutherland hodgman polygon clipping algorithm

Method to draw an object by using four bézier curves, Suggest a method to d...

Suggest a method to draw an object as in figure using four Bézier curves of suitable degree Answer: Employ four quartic Bézier curves with the endpoint of one as the initial poi

Ray tracing - polygon rendering and ray tracing methods, Ray Tracing - Poly...

Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w

Udp datagram communication and tcp stream communication, Question: a) D...

Question: a) Datagram packet delivery and Virtual circuit packet delivery are two approaches to the delivery of packets by the network layer. Explain. b) What is the meaning

Program to implement procedures or functions, The goal of this assignment i...

The goal of this assignment is to implement procedures/functions using x86 assembly. In addition to implementing procedures/functions, this assignment requires to pass arguments us

Lossless audio formats, Lossless Audio Formats: Lossless audio formats as ...

Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such co

Soft image and strata studio - computer animation, Soft Image and Strata ...

Soft Image and Strata Studio - Computer Animation SoftImage It is the one of most well known computer animation software packages. It is used in several top production

Define coherence properties, Define coherence properties?  A coherence ...

Define coherence properties?  A coherence property of a scene is a part of a scene by which relate single part of the scene with the other parts of the scene.

Animation tools, Animation Tools: Hardware tools: PCs ,Macintosh, ...

Animation Tools: Hardware tools: PCs ,Macintosh, Amiga Software tools: -          Softimage ( Microsoft) ; -          Alias/ Wavefront ( SGI) -          3D s

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd