Cases for digital differential analyzer algorithm, Computer Graphics

Assignment Help:

Cases for Digital Differential Analyzer Algorithm

1)  If in case 1, we plot the line another way round that is, moving in y direction via 1 unit every time and after that hunting for x direction pixel that best suits the line. In this condition, all times we look for the x pixel; this will offer more than one option of pixel and hence enhances the defect of the stair case consequence in line generation. Moreover, from the figure of DDA line generation, we notice that in another way round strategy for plotting line 1, the vertical span is fairly less in comparison to the horizontal span. Hence, a lesser number of pixels are to be completed ON, and will be accessible if we increase Y in unit step and may be X. Although more pixels will be accessible if we raise X in unit steps and approximate Y such option will also decrease staircase consequence distortion in line generation, so more motion is to be made beside x-axis.

2) identify a line to be generated from (X0, Y0) to (X1, Y1). If

 (X1 - X 0 > Y1 - Y0) and X1 - X0 > 0 then slope (m) of line is < 1 thus case 1  for line generation is applicable or else case 2, that is If ( X1 - X0  < Y1 - Y0 ) and X1 - X0 > 0 then slope m > 1 and case 2 of line generation is appropriate.

Important: Assume as X1>X0   is true else swap (X0, Y0) and (X1, Y1)

3)   When 0 < m < 1: increment X in unit steps and approximate Y

Unit increment must be iterative ⇒ xi = (xi - 1) + 1 hence (xi, yi) resolves to (xi, mxi + c) or (xi, mxi) . This is to be noticed that whereas calculating yi, if yi became to be a floating number then we round its value to choose the approximating pixel. Such rounding off feature gives to the staircase consequence.

While infinity > m > 1 increment Y in unit steps and estimated X, simplify (xi, yi) as per.

Case 1: slope (m) of line is < 1 or 0 < m < 1

Identify a line to be made from (X0, Y0) to (X1, Y1), suppose that X1>X0 is true else swap (X0, Y0) and (X1, Y1). Now, if (X1 - X0 > Y1 - Y0) it implies slope (m) of line is < 1 thus, case 1 for line generation is valid. Therefore, we require increment X in unit steps and approximating Y. Consequently from X0 to X1 , xi is increased in unit steps in the horizontal direction, there for these unit steps the appropriate value of Y can be estimated through the common equation of line y = mx + c.

Likewise, for case 2, let we discuss for sum up our discussion on Digital Differential Analyzer algorithm for both cases. We will check all cases separately.

1175_Cases for Digital Differential Analyzer Algorithm 2.png

Figure: Slope (m) of line is < 1 (i.e., line 1)

 Sum -up

For illustration, in a specified line the end points are (X0, Y0) and (X1, Y1). Utilizing these end points we determine the slope (m = Y1 - Y0/ X1 - X0) and confirm that the value of m lies among 0 and 1 or is > 1. If 0 < m < 1 so then case 1 applies, else, case 2 applies.

For case 1: increase x in one Unit all times.

For case 2: increase y via one Unit all times and approximate respective values of y and x.

We suppose equation of line is y = mx+c

At x = xi; we have yi = mxi+c

Similarly at x = xi + 1; we have yi + 1 = mxi + 1 +c

Case 1: Slope (m) of line is 0 < m1 (that is line 1)

Because x is to be increase via 1 unit all times

⇒ xi + 1 = xi + 1                            -----------Eq. (1)

Consequently by utilizing equation of line y = mx+c we have yi + 1 = m (xi + 1) +c

= mxi +c + m

= yi + m                        ------------ Eq.(2)

 

Eq(1) and Eq(2) means that to approximate line for case 1 we should move along x direction via 1 unit to comprise subsequent value of x and we should add slope m to firstly y value to acquire subsequent value of y.

Now, by using the starting point (x0, y0) in the above eq(1) and Eq(2) we go for xi and yi (i = 1, 2, ......n) and place colour to the pixel to be lightened.

This is assumed as X0 < X1 ∴the algorithm goes like:

It is assumed that X0 < X1 ∴the algorithm goes like:

x ← X0

y ← Y0

m ← (Y1 - Y0)/ (X1 - X0)

while (x < = X1) do

{           put-pixel (x, round (y), color)

(new x-value) x ←  (old x-value) x + 1 (new y-axis) y ← (old y-value) y + m

}

Sample execution of algorithm case 1:

At (x0, y0): put-pixel (x0, y0, colour)

x1 = x0 + 1;        y1 = y0 + m

Likewise, x2 = x1 + 1; y2 = y1 + m

At (x2, y2): put pixel (x2, y2, colour) etc.

Case 2: slope (m) of line is > 1 (that is line 2): Similar as case 1 although, this time, the y component is raised by one unit all times and suitable x component is to be selected. To do the task of suitable selection of x component we utilize the equation of Line: y = mx+c.

Unit increment must be iterative ⇒ yi+1 = yi + 1 ; for this yi+1 we determine consequent xi+1 by utilizing equation of line y = mx + c  and thus get next points (xi+1, yi+1).

⇒ yi + 1 - yi = m (xi + 1 - xi)          ----------- (3)

As y is to be raise by unit steps

∴yi + 1 - yi = 1                           ----------- (4)

 

By using Eq(4) in (3) we get

⇒ l = m (xi + 1 - xi)                      ----------- (5)

Rearranging here Eq.(5) we obtain:

⇒ 1/m = (xi + 1 - xi)

xi+1 = xi +1/m

Consequently, procedure as a whole for Case 2 is totaled up as Algorithm case 2: suppose Y0 < Y1 the algorithm goes like

Algorithm for case 2:

x ← X0;

y  ← Y0;

m ← (Y1 - Y0)/ (X1 - X0);

m1 ← 1/m;

while (y < Y1) do

{

put-pixel (round (x), y, colour)

y ← y + 1;

x ← x + m1;

X     

}

1347_Cases for Digital Differential Analyzer Algorithm.png

                                                                        Figure: Slope (m) of line is > 1


Related Discussions:- Cases for digital differential analyzer algorithm

Types of light resources - illumination model, Types of Light Resources - i...

Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta

Anti- aliasing, Anti- aliasing: Most aliasing artifacts, when appear in a ...

Anti- aliasing: Most aliasing artifacts, when appear in a static image at a moderate resolution, are often tolerable, and in many cases, negligible. However, they can have a signi

Ellipse generating algorithm, Ellipse generating algorithm: Algorithm ...

Ellipse generating algorithm: Algorithm is similar to circle algorithm. We divide the ellipse on the positive quadrant into two regions. Region 1 where the slope > -1, and Reg

Computer arthcther, How many 128 x 8 RAM chips are needed to provide a memo...

How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?

Limitations of cohen sutherland line clipping algorithm, Limitations of Coh...

Limitations of Cohen Sutherland line clipping Algorithm The algorithm is merely applicable to rectangular windows and not to the other convex shaped window. Consequently, a

Transformation regarding to the mirror reflection to line, The transformati...

The transformation regarding to the mirror reflection to this line L comprises the subsequent basic transformations: 1) Translate the intersection point A(0,c) to the origin, it

Behavioral animation - computer animation, Behavioral Animation - Computer ...

Behavioral Animation - Computer Animation It used for control the motion of several objects automatically. Objects or "actors" are specified rules about how they respond to th

Design a graphical user interface, 1. Implement proper exception handling m...

1. Implement proper exception handling mechanism for this application. 2. Display all data a. Search specific data (depending of the user selection, your application should e

Design a game using graphical user interface, BlackJack is a popular card g...

BlackJack is a popular card game played in many casinos. The player plays against the dealer aiming to reach 21 points, or a score higher than the dealer without exceeding 21. The

List of 3-d animation software, List of 3-D Animation Software Here is ...

List of 3-D Animation Software Here is a short list of several 3-D animation software are - Softimage ( Microsoft) -  Alias/Wavefront ( SGI) -  3D studia MAX (Autodesk

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd