Carry out a perspective projection, Computer Graphics

Assignment Help:

Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane; here the eye is placed at (10, 0,10).

Solution: Suppose here that P (x, y, z) be any point in the space.

The parametric equation of a line beginning from E and passing via P is: E + t. (P - E), o < t < 1.

= (10,0,10) + t. [(x, y, z) - (10, 0, 10)]

= (10, 0,10) + t [(x - 10)], y (z - 10)]

= (t. (x - 10) + 10, t. y, t (z - 10) + 10)

Suppose a point P' can be obtained, as t = t*

∴P' = (x', y', z') = (t* (x - 10) + 10, t*.y, t*. (z - 10) + 10)

 Because the point P' lies on x = 0 plane as:

1898_Carry out a perspective projection 1.png

          Figure: (j)

= t* (x - 10) + 10 = 0

= t* =(- 10)/ (x - 10)

= P' = (x',y',z') = (0,((-10.y)/(x - 10)),(((-10)(z - 10))/(x - 10)), + 10)

(0, ((-10.y)/(x - 10)),((10x - 10z)/(x - 10)))

In terms of Homogeneous coordinate system;

P' = (x', y', z', 1) = ( 0, ((-y )/((x - 10) - 1)) ,  (x -z)/((x/10) - 1)), 1)

= (0, -y, x-z, ((x/10) - 1))

In Matrix form there is:

2067_Carry out a perspective projection 2.png

-------------------------(1)

In above equation (1) is the needed perspective transformation, that gives a coordinates of a projected point P' (x', y', z') on the x = 0 plane, whereas a point p (x, y, z) is viewed from E (10, 0, 10)

Currently, for the specified points A (-5, 4, 2) and B (5, -6, 18), A' and B' are their projection upon the x = 0 plane.

So now from Equation (1) we get:

1289_Carry out a perspective projection 3.png

= (0,-4, -7, ((-5/10) - 1))

= (0 , -40, -70, -15)

(0, 40/15, 70/15, 1)

Thus x1' = 0;  y1' = 2.67 ;    z1' = 4.67

As the same in:

137_Carry out a perspective projection 4..png

= (0, 60, - 130, - 5)

= (0, - 12, 26, 1)

 Thus x2' = 0 ;  y2' = - 12 ;    z2' = 26

Hence the projected points A' and B' of specified points A and B are:

A' = (x1', y1'z1') = (0, 2.67, 4.67)    and     B' = (x2', y2', z2') = (0, - 12, 26, 1)


Related Discussions:- Carry out a perspective projection

Line clipping algorithm - cohen sutherland algorithm, Line Clipping Algorit...

Line Clipping Algorithm - Cohen Sutherland Algorithm Line is a series of endless number of points; here no two points contain space in among them. Hence, the above said inequa

Education training process, Education training process falls into three gen...

Education training process falls into three general categories: 1) Instructor Support Products: These are used through teachers additionally to text books, lectures and other

Definitions of hypertext, Definitions of Hypertext A manner of pre...

Definitions of Hypertext A manner of presenting information online along with links among one piece of information and the other. These links are termed as hypertext links

Introduction of polygon rendering and ray tracing method, Introduction of P...

Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje

Rotation - 2-d and 3-d transformations, Rotation - 2-D and 3-D transformati...

Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot

Liang b arsky line clipping algorithm, Write the Liang B arsky line clippin...

Write the Liang B arsky line clipping algorithm. Why is Liang Barsky algorithm more efficient than the Cohen Sutherland algorithm?  Liang Barsky Line Clipping: Faster line cl

Unrepresentative vertex normals - modeling and rendering, Unrepresentative ...

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

Explain the advantage and disadvantage of raster crt, Explain the advantage...

Explain the advantage and disadvantage of Raster CRT Advantages Allows solids, not just wireframes Leverages low-cost CRT technology (i.e., TVs) Bright, i.e.

Basic graphics and mouse events, For this assignment, you will program a ga...

For this assignment, you will program a game called Pig. Pig is a two-player game where players compete to be the first to reach (or surpass) 100 points. Pig usually involves playe

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd