Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Camera - polygon rendering and ray tracing methods
Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this as the working of "pin-hole camera" as demonstrated in the below figure:
Figure
The hole or say "aperture" should be so small that it should prevent light from saturating and hence overexposing the film. It permits only a little bit of light in the box at one time. Such kind of camera, although simple, is quite effectual. It works since light from a specified position on the object may come from only one way and strike only one position upon the film. If the hole were any superior, the image would turn into blurrier as a outcome of the increased amount of light hitting every spot on the film.
In the ray tracing, the camera is much like same this, in that it decides where on the "film" or say in the case of ray tracing, the computer screen the light rays hit such a clear realistic rendered image is accessible. So as to have a better understanding of the topic here we are going to discuss the concept of ray casting.
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in y
Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w
Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam
Multimedia as the name suggests MULTI and MEDIA utilizes some media for example: text, graphics, audio, video and also animation, to convey information. Multimedia also consider to
what do you means by bresenham s him algorithm
Digital video can be characterized by a few variables: Frame rate : various frames displayed per second. The illusion of motion may be experienced on frame rates as low as 12 f
Analise floodfill algirithm & boundryfillalgorithim
Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty
Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods? Solution : In depth buffer algorithm every pixel location on the
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd