Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Camera - polygon rendering and ray tracing methods
Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this as the working of "pin-hole camera" as demonstrated in the below figure:
Figure
The hole or say "aperture" should be so small that it should prevent light from saturating and hence overexposing the film. It permits only a little bit of light in the box at one time. Such kind of camera, although simple, is quite effectual. It works since light from a specified position on the object may come from only one way and strike only one position upon the film. If the hole were any superior, the image would turn into blurrier as a outcome of the increased amount of light hitting every spot on the film.
In the ray tracing, the camera is much like same this, in that it decides where on the "film" or say in the case of ray tracing, the computer screen the light rays hit such a clear realistic rendered image is accessible. So as to have a better understanding of the topic here we are going to discuss the concept of ray casting.
example for desigining animation sequence
Progressive Scan: Progressive or non-interlaced scanning is a process which displays, transmits or stores moving images wherein, the lines of all frame are drawn in order. It is i
Assume here are three polygon surfaces P,Q, R along with vertices specified by as: P: P1(1,1,1), P2(4,5,2), P3(5,2,5) And as Q: Q1(2,2,0.5), Q2(3,3,1.75), Q3(6,1,0.5) R: R1(0.5,
Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat
Perspective Distortion - Polygon Rendering and Ray Tracing Methods Anomalies are introduced since interpolation is performed after perspective transformation in the 3-D scree
Two-Point and Three-Point Perspective transformations The two-point perspective projection can be acquired by rotating about one of the principal axis only and projecting upon
Two Modes of Operation of Tablets Tablets typically sustain two modes of operation as: 1) Digitizer Mode: creates a one-for-one connection between screen and tablet.
Functioning of hardcopy devices and Output primitives 1. Functioning of hardcopy devices-laser printers and dot matrix printers, plotters. 2. Output primitives: Graphics
Explain the different input modes used in interactive computer graphics.
What is Graphics It is a term that refers to any computer device or program which makes a computer able of displaying and manipulating pictures. The name also refers to the im
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +1-415-670-9521
Phone: +1-415-670-9521
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd