Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Camera - polygon rendering and ray tracing methods
Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this as the working of "pin-hole camera" as demonstrated in the below figure:
Figure
The hole or say "aperture" should be so small that it should prevent light from saturating and hence overexposing the film. It permits only a little bit of light in the box at one time. Such kind of camera, although simple, is quite effectual. It works since light from a specified position on the object may come from only one way and strike only one position upon the film. If the hole were any superior, the image would turn into blurrier as a outcome of the increased amount of light hitting every spot on the film.
In the ray tracing, the camera is much like same this, in that it decides where on the "film" or say in the case of ray tracing, the computer screen the light rays hit such a clear realistic rendered image is accessible. So as to have a better understanding of the topic here we are going to discuss the concept of ray casting.
MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an
1. By using Digital Differential Analyzer algorithm draw line segments from point (1,1) to (9,7). Ans. We see that the usual equation of the line is specified by: y = mx+c
c/c++ program
What is reflection? The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.
Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation
why overstriking is harmful.justify
What is seed fill? One way to fill a polygon is to begin from a given point (seed) known to be inside the polygon and highlight outward from this point i.e. neighboring pixel
Vector Graphics: These are images which may be entirely described by using mathematical definitions. The image below demonstrates the principle. To the left you notice the image i
What is the full form of IGES?
a__________of a scene is apart of a scene by which relate one part of the scene with the other parts of the scene
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd