But mfc appear to encourage the employ of catch-by-pointer;, C/C++ Programming

Assignment Help:

Q: But MFC appear to encourage the employ of catch-by-pointer; should I do the similar?

A: Depends. If you're utilizing MFC and catching one of their exceptions, by all means, do it their way. Similar goes for any framework: while in Rome, do as the Romans. Don't attempt to enforce a framework into your way of thinking, even if "your" way of thinking is "better." If you decide to employ a framework, embrace its way of thinking employ the idioms that its authors expected you to use.

But if you're developing your own framework and/or a piece of the system which does not directly based on MFC, then don't catch by pointer only because MFC does it that way. While you're not in Rome, you don't essentially do as the Romans. In this case, you must not. Libraries such as MFC predated the standardization of exception handling in the C++ language, and some libraries employ a backwards-compatible form of exception handling which requires (or at least encourages) you to catch by pointer.

The difficulty with catching by pointer is that it's not clear who (if anyone) is responsible for deleting the pointed-to object. For instance, consider the following:

MyException x;

void f()                                                                                  

{

MyException y;

try {                                                                                                                                              

switch (rand() % 3) {

case 0: throw new MyException;

case 1: throw &x;

case 2: throw &y;

}

}

catch (MyException* p) {

...  should we delete p here or not???!?

}

}

There are three basic problems here:

 

It might be tough to decide whether to delete p in the catch clause. For instance, if object x is inaccessible to the scope of the catch clause, as while it's buried in the private part of some class or is static in some other compilation unit, it may be tough to figure out what to do.

If you solve out the primary problem by constantly using new in the throw (and thus consistently by delete in the catch), then exceptions always employ the heap that can cause problems while the exception was thrown since the system was running low on memory.

If you solve out the first problem by constantly not using new in the throw (and thus consistently not using delete in the catch), then you probably won't be capable to allocate your exception objects as locals (as then they might get destructed too early), wherein case you'll ought to worry about thread-safety, semaphores, locks etc. (intrinsically static objects are not thread-safe).

It isn't to say it's not possible to work through these issues. The point is this: if you catch by reference instead of by pointer, life is easier. Why make life tough when you don't have to?

The moral: ignore throwing pointer expressions, and ignore catching by pointer, unless you're using an existing library that "wants" you to do so.

 


Related Discussions:- But mfc appear to encourage the employ of catch-by-pointer;

Define register storage class - computer programming, Define Register Stora...

Define Register Storage Class - computer programming? The Storage class register notify the compiler that the associated variables must be stored in high-speed memory register.

Program to input 2 date & produce a new date - c++ program, /*  THIS PROGRA...

/*  THIS PROGRAM IS TO ASK USER TO INPUT TWO DATE & PRODUCE A NEW DATE  */ #include #include struct date  {   int dd;   int yy;   int mm;  }; date add(date d1,date d2)    {

Pebble merchant, to design a car that travels along the room and gives the ...

to design a car that travels along the room and gives the length of the room

Socket Programming, Need someone to look over my assignment for correctness...

Need someone to look over my assignment for correctness and make any necessary changes.

Search property from catalogue , Implement the search property from catalo...

Implement the search property from catalogue menu option.  After selecting this option the user should be asked to specify the property using the following sub-menu: 1. Specif

Program for number game, - Create a program that uses at least two function...

- Create a program that uses at least two functions that will be called from your main. This program is a number game program that asks for parts of your phone and after manipulati

Compter graphices, program that generate university statistical bar graph u...

program that generate university statistical bar graph using 3d function

Pointers, one of the applications of computers in numerical analysis is com...

one of the applications of computers in numerical analysis is computing the area under a curve. one method of calculating the area under acurve is to divide the area int a number o

Identify and briefly explain the objects and methods , You are to develop a...

You are to develop a Clinic System. 1. Identify and briefly explain the objects, classes, methods and attributes for the Clinic System. 2. Draw a use case diagram to represen

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd