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Breadth-first search starts at a given vertex h, which is at level 0. In the first stage, we go toall the vertices that are at the distance of one edge away. When we go there, we markedas "visited," the vertices adjacent to the start vertex s - these vertices are placed into level 1.In the second stage, we go to all the new vertices we can reach at the distance of two edgesaway from the source vertex h. These new vertices, which are adjacent to level 1 vertex and notpreviously assigned to a level, are placed into level 2. The BFS traversal ends when each vertexhas been finished.The BFS(G, a) algorithm creates a breadth-first search tree with the source vertex, s, as its root.The predecessor or parent of any other vertex in the tree is the vertex from which it was firstdeveloped. For every vertex, v, the parent of v is marked in the variable π[v]. Another variable,d[v], calculated by BFS has the number of tree edges on the way from s tov. The breadth-firstsearch needs a FIFO queue, Q, to store red vertices.Algorithm: Breadth-First Search TraversalBFS(V, E, a)1.2. do color[u] ← BLACK3. d[u] ← infinity4. π[u] ← NIL5. color[s] ← RED ? Source vertex find6. d[a] ← 0 ? Start7. π[a] ← NIL ? Stat8. Q ← {} ? Empty queue Q9. ENQUEUE(Q, a)10 while Q is non-empty11. do u ← DEQUEUE(Q) ? That is, u = head[Q]12.13. do if color[v] ← BLACK ? if color is black you've never seen it before14. then color[v] ← RED15. d[v] ← d[u] + 116. π[v] ← u17. ENQUEUE(Q, v)18. DEQUEUE(Q)19. color[u] ← BLACK
Symbols of ADT oeprations All Symbol ADT operations are implemented in Symbol class, except toSymbol(), which is implemented in classes (like String) which can generate a Symb
A graph is a mathematical structure giving of a set of vertexes (v1, v2, v3) and a group of edges (e1, e2, e3). An edge is a set of vertexes. The two vertexes are named the edge en
Algorithm for deletion of any element from the circular queue: Step-1: If queue is empty then say "queue is empty" & quit; else continue Step-2: Delete the "front" element
what are the factors for efficency of algoritms
explain collision resloving techniques in hasing
Q1. Define a sparse matrix. Explain different types of sparse matrices? Evaluate the method to calculate address of any element a jk of a matrix stored in memory. Q2. A linear
HLS Colour Model This model has the double-cone representation shown in Figure 3.40. The three colour parameters in this model are called hue (H), lightness (L), and Saturati
Q. By giving an example show how multidimensional array can be represented in one the dimensional array.
Implement multiple stacks in a single dimensional array. Write algorithms for various stack operations for them.
what is algorithim?
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