Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
boundary-fill algorithm or flood-fill algorithm
As you saw the implementation of scan line polygon fill requires that boundaries should be straight line segments. The seed fill algorithms do not require any such constraints. You only need to know an interior point of the closed boundary object to fill it. This interior point is called a seed point.
However, determination of interior point for complex polygons such as the one shown in figure itself is a challenging task.The following methods are used to determine an interior point of the area to be filled.
1. Odd-even rule,
2. Nonzero winding number rule.
Once an interior point of the object is determined, the boundary-fill algorithm or, flood-fill algorithm may be applied to fill the given area.
Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.
What is translation? Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the
what is curve clipping
How does the Cyrus Beck line clipping algorithm, clip a line segment whether the window is non convex? Solution : see the following figure 13, now the window is non-convex in s
Different types of Simulating Motion - Computer Animation Here we discuss different ways of simulating motion as: a. Zero Acceleration or Constant Speed b. No
Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div
MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu
Sound and Audio: Sound is a mechanical energy disturbance which propagates by matter as a wave. Sound is characterized through the various properties that are: frequency, per
To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1) B n,i (u) = n c i u i (1 - u) n-i B n,0
What is character generation?
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd