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Q. What is a Bezier Curve? What are blending function? Write an algorithm for generating Bezier Curves.
A curve which has the following properties is called Bezier Curve: 1. A curve section which can be filled to any no. of control points. 2. The no. of control points to be approximated and their relative position to determine the degree of the Bezier polynomial. 3. As with the interpolation splines, a Bezier Curve can be specified with boundary conditions, with a characterizing matrix, or with blending function. 4. Suppose we are given N+ 1 control point position: These coordinate points can be blending to produce the following position vector p(u), which describes the path of an approximation Bezier polynomial function between p0 & pn,
Q. What is Monitor? A Monitor is a television like box connected to your computer and providing you a vision into the mind of your PC. It displays what your computer is thinki
GIF File Compression The Graphic Interchange Format file format utilizes a relatively basic form of file compression which squeezes out inefficiencies within the data storage w
Functions Available in Animation Packages Some broad functions available in animation packages are as: Object Function to manage and store the object database , where
Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh
Mathematical description of a Perspective Projection A perspective transformation is found by prescribing a center of projection and a viewing plane. Let here assume that P(x
BlackJack is a popular card game played in many casinos. The player plays against the dealer aiming to reach 21 points, or a score higher than the dealer without exceeding 21. The
Curves and Surfaces - Modeling and Rendering We have studied the method of drawing curves in diverse coordinate systems. Also we got the concept that it is the revolution of
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Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
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