Basics of animation - computer animation, Computer Graphics

Assignment Help:

Basics of Animation - Computer animation

Historical and traditional methods for production of animation:

As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.

90_Basics of Animation - Computer animation.png

Figure: Methods of animation


Related Discussions:- Basics of animation - computer animation

What are the different types of parallel projections, What are the differen...

What are the different types of parallel projections?  The parallel projections are basically divided into two types, depending on the relation among the direction of projectio

Line generation, write digital differntial analyzers(DDA) Algorithm

write digital differntial analyzers(DDA) Algorithm

Raster & Vector display, what is refresh buffer/ identify the content and o...

what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.

Electronic encyclopedia, Electronic Encyclopedia : This is the applica...

Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br

Production of animation , Historical and traditional methods for productio...

Historical and traditional methods for production of animation                                              Definition: Computer animation is a time depends phenome

Rotation about z-axis - transformation for 3-d rotation, Rotation about z-a...

Rotation about z-axis - Transformation for 3-d rotation Rotation about z-axis is explained by the xy-plane. Suppose a 3-D point P(x,y,z) be rotated to P'(x',y',z') along with

Character generation, Which is the most usable and frequent method to gener...

Which is the most usable and frequent method to generate a character?

Scan conversion of line with the slope, Scan Conversion of Line with the sl...

Scan Conversion of Line with the slope (0 Currently the pixel positions beside the line path are determined through sampling at Unit x intervals that is, starting from the fi

Interfacing lcd liquid crystal display, Main Objectives: Interfacing...

Main Objectives: Interfacing LCD to the Micro-controller (PIC18F4520) Programming LCD by using C- language via MPLAB Sending data or command to the LCD Component

Construction of a solid with a translational sweep, Construction of a Solid...

Construction of a Solid with a Translational Sweep Figure demonstrates construction of a solid along with a translational sweep. Translating the control points of the periodic

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd