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Basics of Animation - Computer animation
Historical and traditional methods for production of animation:
As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.
Figure: Methods of animation
Assumptions for Polygon or Area Clipping Algorithm Assumption: The viewport and window are rectangular. So only, by identifying the maximum and the minimum coordinates t
Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar
morgen wants to sign up for an account on doggobook, the world''s thrid - best social network for dog enthusiasts. she enters her email address and a password into the sign-up form
Functioning of hardcopy devices and Output primitives 1. Functioning of hardcopy devices-laser printers and dot matrix printers, plotters. 2. Output primitives: Graphics
What is seed fill? One way to fill a polygon is to begin from a given point (seed) known to be inside the polygon and highlight outward from this point i.e. neighboring pixel
Automatic Data Capture There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to emp
do you remember how you to work the computer graphics
pagemaker is a image editor
Graphic File Compression Formats Web graphics are by requirement compressed due to the bandwidth issues surrounding networked delivery of information and since image files inc
Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne
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