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(Add synchronization to your solutions to HW 3 to eliminate all of the race conditions. You should not remove any of the sleep() commands that you used to produce the race conditions, but simply add the necessary mutex synchronization calls. Your writeup should include high level pseudocode explaining the logic of your synchronization strategy using ordinary semaphores (init, p(), v()); your implementation should use the synchronization primitives of the programming API you are using (Posix & Win32). Submit design documentation, wellXcommented source code & annotated output for this part of the assignment.
Q. In what circumstances is a token-passing network more effectual than an Ethernet network? Answer: A token ring is extremely effective under high sustained load as no colli
Q. Explain Message passing among systems? Communications- Message passing among systems requires messages to be turned into packets of information and sent to the network contr
A Unix shell is a shell or command-line interpreter that gives a traditional user interface for the Unix-likesystems and for Unix operating system. Users operates the operation of
Q) a. Given that the first three necessary conditions for a deadlock are in place, comment on the feasibility of the following strategy. All processes are given unique priorities.
Define lazy swapper. Rather than swapping the entire process into main memory, a lazy swapper is used. A lazy swapper never swaps a page into memory unless that page will be ne
Many-to-Many Model The many-to-many model- many user-level threads to many kernel-level threads avoids several of the limitations of the one-to-one model, although extending mu
WHAT IS OPERATING SYSTEM ?ENLIST AND EXPLAIN BASIC SERVICES PROVIDE BY OS
Q. Presume an operating system maps user-level threads to the kernel using the many-to-many model and the mapping is done through LWPs. Additionally the system allows developers to
TURNAROUND TIME
Explain the Network protocols There are a wide variety of network protocols to choose from traditionally client - server developers were required to choose a communications pro
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