Basic ray tracing algorithm - polygon rendering, Computer Graphics

Assignment Help:

Basic Ray Tracing Algorithm - Polygon Rendering

The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The concept is simply to take one ray at a time, emanating from the viewer's eye (in perspective projection) or from the bundle of parallel lines of sight (in parallel projection) and reaching out to each and every pixel in the viewport, using the laws of optics.

Generally, to avoid wastage of effort by rays starting from sources of light going out of the viewport, the reverse procedure of starting with ray from the viewpoint and traveling to each pixel in the viewport is adopted. If the ray encounters one or more objects, the algorithm filters out all but the nearest object, or when there is an overlap or a hole, the nearest visible portion of all the objects along the line of sight.


Related Discussions:- Basic ray tracing algorithm - polygon rendering

Frame buffers - graphics hardware, Frame Buffers - Graphics Hardware ...

Frame Buffers - Graphics Hardware The storage region in a raster scan display system is set as a two-dimensional table. All row-column entry stores information as brightness

Transformation, Define transformation. Explain all basic transformation

Define transformation. Explain all basic transformation

Implement the scan line polygon fill algorithm, Implement the Scan line pol...

Implement the Scan line polygon fill algorithm for any arbitrary polygon in C-language and then use your code to fill each of the following type of polygon. i)  Convex polygon

Text generation, Discuss various Techniques for Character Generation

Discuss various Techniques for Character Generation

Three dimensional display methods - 2d clipping algorithms, Three dimension...

Three dimensional display methods: Among the simplest three dimensional surface representations are the polygonal surfaces.  A polygonal surface is described by vertices

Liang barsky line clipping algorithm, Liang Barsky line clipping algorithm ...

Liang Barsky line clipping algorithm : The algorithm uses parametric form of the line segment.  Four inequalities are created using the parametric form of the line segments.  Th

Liquid crystal display - graphics hardware, Liquid Crystal Display - Graphi...

Liquid Crystal Display - Graphics Hardware It is a type of display utilized in digital watches and several portable computers. These work along with polarized ambient as outsi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd