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Basic Ray Tracing Algorithm - Polygon Rendering
The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The concept is simply to take one ray at a time, emanating from the viewer's eye (in perspective projection) or from the bundle of parallel lines of sight (in parallel projection) and reaching out to each and every pixel in the viewport, using the laws of optics.
Generally, to avoid wastage of effort by rays starting from sources of light going out of the viewport, the reverse procedure of starting with ray from the viewpoint and traveling to each pixel in the viewport is adopted. If the ray encounters one or more objects, the algorithm filters out all but the nearest object, or when there is an overlap or a hole, the nearest visible portion of all the objects along the line of sight.
Advantages of Scan line Algorithm: This time and always we are working along with one-dimensional array as: x[0...x_max] for color not a 2D-array like in Z-buffer algorithm.
Macintosh - Hardware for computer animation It was originally designed to be graphic and desktop publishing machines. Macs did not turn into which widely known till recently, a
consider a mesh
Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames
Ask questionkms eey frame syst #Minimum 100 words accepted#
Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w
For this assignment, you will program a game called Pig. Pig is a two-player game where players compete to be the first to reach (or surpass) 100 points. Pig usually involves playe
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Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer? Solution : A system w
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