Basic ray tracing algorithm - polygon rendering, Computer Graphics

Assignment Help:

Basic Ray Tracing Algorithm - Polygon Rendering

The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The concept is simply to take one ray at a time, emanating from the viewer's eye (in perspective projection) or from the bundle of parallel lines of sight (in parallel projection) and reaching out to each and every pixel in the viewport, using the laws of optics.

Generally, to avoid wastage of effort by rays starting from sources of light going out of the viewport, the reverse procedure of starting with ray from the viewpoint and traveling to each pixel in the viewport is adopted. If the ray encounters one or more objects, the algorithm filters out all but the nearest object, or when there is an overlap or a hole, the nearest visible portion of all the objects along the line of sight.


Related Discussions:- Basic ray tracing algorithm - polygon rendering

What is the advantages of electrostatic plotters, What is the advantages of...

What is the advantages of electrostatic plotters? Advantages of electrostatic plotters: They have very high quality printers and faster than pen plotters. Recent electros

Z-buffer algorithm, How to implement z-buffer algorithm using C programming...

How to implement z-buffer algorithm using C programming

What is computer graphics, What is Computer Graphics. Computer graphic...

What is Computer Graphics. Computer graphics remains most existing and rapidly growing computer fields. Computer graphics may be explained as a pictorial representation or gra

Determine the perspective transformation matrix, Determine the perspective ...

Determine the perspective transformation matrix upon to z = 5 plane, when the center of projection is at origin. Solution. As z = 5 is parallel to z = 0 plane, the normal is s

Bresenham line generation algorithm for positive slope, Bresenham Line Gene...

Bresenham Line Generation Algorithm for Positive Slope (BLD algorithm for positive slope (0 - If slope is negative then utilize reflection transformation to transform the

Constant intensity shading or flat shading, Constant intensity shading OR F...

Constant intensity shading OR Flat shading  In this technique particular intensity is calculated for each polygon surface that is all points that lie upon the surface of the

Procedural animation - computer animation, Procedural Animation - Computer ...

Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a

Write a code to generate a composite matrix, Write a code to generate a com...

Write a code to generate a composite matrix for general 3D rotation matrix.  Test your code and rotate continuously a cube about an axis.

Distinguish between uniform scaling and differential scaling, Distinguish b...

Distinguish between uniform scaling and differential scaling?  When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd