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Basic Ray Tracing Algorithm - Polygon Rendering
The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The concept is simply to take one ray at a time, emanating from the viewer's eye (in perspective projection) or from the bundle of parallel lines of sight (in parallel projection) and reaching out to each and every pixel in the viewport, using the laws of optics.
Generally, to avoid wastage of effort by rays starting from sources of light going out of the viewport, the reverse procedure of starting with ray from the viewpoint and traveling to each pixel in the viewport is adopted. If the ray encounters one or more objects, the algorithm filters out all but the nearest object, or when there is an overlap or a hole, the nearest visible portion of all the objects along the line of sight.
Question: (a) Describe in details the meaning of the following terms often available in drawing tools: (i) Welding objects; (ii) Trimming objects; (iii) Intersecting obje
Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin
functions of valuator
2D Line Segment Generation A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on
Application Interlacing is utilized through all the analogue TV broadcast systems in recent use as: NTSC: 59.94 fields per second, 525 lines, still field drawn first
explain about gks
Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect
What are the utilizations of Inverse transformation? Provide the Inverse transformation for translation, shearing, reflection, scaling and rotation. Solution: We have observed
QUESTION 1. You are a consultant in the field of video production and video editing. You haven been requested to participate in a debate over analog and digital video. Write
Phong Model or Phong Specular Reflection Model It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny su
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