Basic ray tracing algorithm - polygon rendering, Computer Graphics

Assignment Help:

Basic Ray Tracing Algorithm - Polygon Rendering

The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The concept is simply to take one ray at a time, emanating from the viewer's eye (in perspective projection) or from the bundle of parallel lines of sight (in parallel projection) and reaching out to each and every pixel in the viewport, using the laws of optics.

Generally, to avoid wastage of effort by rays starting from sources of light going out of the viewport, the reverse procedure of starting with ray from the viewpoint and traveling to each pixel in the viewport is adopted. If the ray encounters one or more objects, the algorithm filters out all but the nearest object, or when there is an overlap or a hole, the nearest visible portion of all the objects along the line of sight.


Related Discussions:- Basic ray tracing algorithm - polygon rendering

Algorithms for basic line segment plotting, Algorithms for Basic Line Segme...

Algorithms for Basic Line Segment Plotting There are two important algorithms for basic line segment plotting-DDA algorithm and Bresenham algorithm.  Both the algorithms use th

Unrepresentative vertex normals - modeling and rendering, Unrepresentative ...

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

Explain any ten types of artistic filters, Question 1 Explain any ten type...

Question 1 Explain any ten types of artistic filters Question 2 What is Freehand Tool? Explain the procedure of drawing lines and curves with freehand tool Question 3 Ho

Computer Animation, Computer Animation The term Animation is derived fr...

Computer Animation The term Animation is derived from 'animate' that literally means 'to give life to', 'Animating' a thing implies to impart movement to something that can't m

Silicon graphics - hardware for computer animation, Silicon Graphics - Hard...

Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation

Common transformation for parallel projection-transformation, Derive the co...

Derive the common transformation for parallel projection into a specified view plane, here the direction of projection d=aI+bJ+cK is along the normal N=n1I+n2J+n3K along with the r

Image processing, Image Processing New digital technology has made this...

Image Processing New digital technology has made this possible for the manipulation of multi- dimensional signals along with systems which range from easy digital circuits to

Construction of an isometric projection - transformation, Construction of a...

Construction of an Isometric Projection - Transformation In this projection, the direction of projection i.e. d = (d 1 ,d 2 ,d 3 ) makes an identical angles with all the 3-pr

Role in education and training, Role in Education and Training:- A multime...

Role in Education and Training:- A multimedia presentation is an important way to introduce new concepts or described a new technology. Individuals determine it easy to understand

Random scan display device - types of refresh monitors, Random Scan Display...

Random Scan Display Device The original cathode ray tube, developed in the late fifties and early sixties, produced charts and pictures, line through line on the tube surface

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd