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Q. Basic defination of program?
A program generally consists of a set of instructions and data specifying the solution of a particular problem. Programs (and data) expressed in the binary system (using 0s and 1s) are known as machine-language programs. Writing programs in this form, which demands a detailed knowledge of the computer structure, is rather tedious and error-prone. Assembly- language programming is developed by using symbolic names, known as mnemonics, and matching machine-language instructions on a more or less one-for-one basis. An assembler is then used to translate assembly-language programs into their equivalent machine-language programs. Because both assembly-language and machine-language programmings are specific to a particular computer, high-level languages (HLL) such as Fortran, Pascal, Basic, LISP, and C have been developed such that programs written by using them could be run on virtually any computer. Also, these are problem-oriented languages, which allow the user to write programs in forms that are as close as possible to the human-oriented languages.
Q. Illustrate processor arrangements? HPF$ PROCESSORS P2 (4, 3) !HPF$ TEMPLATE T2 (17, 20) !HPF$ DISTRIBUTE T2 (BLOCK, *) ONTO P1 Means that first dimension of T2 woul
design a gray to bcd code converter using 16:1 de multiplexe
Multithreaded Architecture: It is clear now that if we give many contexts to multiple threads, then processors with multiple contexts are known as multithreaded systems. These sys
hidden edge/surface removal
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What are benefits of having densely packed Integrated Circuits? These are stated below: Reliability: The integrated circuit interconnections are in fact more reliable
Q. Explain types of assembly programs? Assembly language programs can be written in two manners: COM Program: Having all segments as part of one segment EXE Program: that hav
To calculate speed up performance various laws have been developed. These laws are discussed here. Amdahl's Law Remember, the speed up factor helps us in knowing the relat
Define about classes of object oriented modelling A class is a collection of things, or concepts that have the same properties. Each of these concepts or things is known an obj
The Signalling connection control part (SCCP) and message transfer part (MTP) together are referred to as (A) Signal Switching Points (SSPs) (B) Signal Transfer Points
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