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B-spline curves are piecewise smooth polynomial curves.
Derive the common transformation for parallel projection into a specified view plane, here the direction of projection d=aI+bJ+cK is along the normal N=n1I+n2J+n3K along with the r
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B-spline curves - clipping and 3d primitives B-spline curves are piecewise polynomial cubes with one or more polynomial pieces with a minimum smoothness requirement. For examp
What are the steps involved in 3D transformation? Modeling Transformation Projection Transformation Viewing Transformation Workstation Transformation
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Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
Different types of Simulating Motion - Computer Animation Here we discuss different ways of simulating motion as: a. Zero Acceleration or Constant Speed b. No
Camera - polygon rendering and ray tracing methods Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this
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Refresh Rate: refreshing on raster - scan displays is carried out at the rate of 60 to 80 frames per second, although some system are designed for higher refresh rates. Sometimes,
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