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AVI CODEC Formats: Various AVI file formats other than the DV Types 1 and 2 formats are there discussed earlier. All such the other formats involve the utilization of Compressor or DE- Compressors that is CODECs to write and read the AVI file. All invariably compress the video through decreasing frame size from the standard as 720 x 480 to 240 x 160 or smaller, through decreasing the number of frames per second and through washing out colour, intensity and contrast. The resulting file size may be good, but the quality is generally fairly poor. CinePac and Indeo are commonly utilized CODECs.
What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
Application of animation: There are a variety of utilizations for computer animation. They can vary from fun to practical and educational ones. Medicine, military, entertainment,
What you mean by parallel projection? Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the
Scan Line Polygon Fill Algorithm - Raster Graphics In such algorithm, the information for a solid body is stored in the frame buffer and utilizing that information each pixel
Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s
QUESTION (a) Consider the observer, façade, chain of responsibility and the iterator patterns. i) Give detailed descriptions and draw their structures. ii) Explain the in
2D Line Segment Generation A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on
Disadvantages : 1) Doubles memory needs, one for at least z-buffer and one for refreshes- buffer. 2) Dependency of device and memory intensive. 3) Wasted calculation u
Define transformation. Explain all basic transformation
Simulating Accelerations - Computer Animation In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the invo
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