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AVI CODEC Formats: Various AVI file formats other than the DV Types 1 and 2 formats are there discussed earlier. All such the other formats involve the utilization of Compressor or DE- Compressors that is CODECs to write and read the AVI file. All invariably compress the video through decreasing frame size from the standard as 720 x 480 to 240 x 160 or smaller, through decreasing the number of frames per second and through washing out colour, intensity and contrast. The resulting file size may be good, but the quality is generally fairly poor. CinePac and Indeo are commonly utilized CODECs.
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an objec
QUESTION (a) Median filters do not cater for a dynamic range of pixels in a given area, S. Thus to ensure that no loss of image details occur in S, adaptive median filters coul
List out the various Text clipping? All-or-none string clipping -if all of the string is inside a clip window, keep it or else discards. All-or-none character clipping - disca
Explain the interactive picture construction techniques. interactive picture- construction methods are commonly used in variety of applications, including design and painting pa
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
working of crt
Write a C-code that plots an object on the window and on the user's click of mouse on the window, the object starts rotating continuously until the user presses the mouse again.
What Is Computer Graphics? The term Graphics mean is Graphical Tricks. All image or picture is actually a graph and when various mathematical tricks are utilized to manipulate
Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin
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