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AVI CODEC Formats: Various AVI file formats other than the DV Types 1 and 2 formats are there discussed earlier. All such the other formats involve the utilization of Compressor or DE- Compressors that is CODECs to write and read the AVI file. All invariably compress the video through decreasing frame size from the standard as 720 x 480 to 240 x 160 or smaller, through decreasing the number of frames per second and through washing out colour, intensity and contrast. The resulting file size may be good, but the quality is generally fairly poor. CinePac and Indeo are commonly utilized CODECs.
Introduction of 2-D and 3-D Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla
Construction of a Solid with a Translational Sweep Figure demonstrates construction of a solid along with a translational sweep. Translating the control points of the periodic
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
Polygon Clipping - Raster Graphics and Clipping After considerate the idea of line clipping and its algorithms, we can currently extend the idea of line clipping to polygon cl
1. What do you understood by the term graphic primitives? Ans. Graphic primitives are the basic graphic objects that can be united in any number and method to produce a new i
Phong Specular Reflection Model or Specular Reflection This model of local illumination is frequently termed as the Phong specular reflection model. Here we discuss the matter
Video Conferencing and Virtual Reality Virtual reality is a truly fascinating multimedia application. In such, the computer creates an artificial environment using hardware an
y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that
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Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh
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