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AVI CODEC Formats: Various AVI file formats other than the DV Types 1 and 2 formats are there discussed earlier. All such the other formats involve the utilization of Compressor or DE- Compressors that is CODECs to write and read the AVI file. All invariably compress the video through decreasing frame size from the standard as 720 x 480 to 240 x 160 or smaller, through decreasing the number of frames per second and through washing out colour, intensity and contrast. The resulting file size may be good, but the quality is generally fairly poor. CinePac and Indeo are commonly utilized CODECs.
Suppose P be the point object along with the coordinate (x,y,z). We want to translate such object point to the new position as, P'(x',y',z') through the translation Vector as V=t x
Film - Applications for Computer Animation Computer animation has turn into regular and accepted in particular effects. Movies as "Jurassic Park", "Terminator 2: Judgment Day"
Methods of Animation - Computer Animation First method: in this, artist makes a succession of cartoon frames that are then combined in a film. Second method: in this,
Question: (a) Explain the importance of knowing and understanding your target market before doing a design work. Use example(s) to enhance your answer. (b) Describe the
Define transformation. Explain all basic transformation
what do you mean by retracing? Define horizontal as well as Vertical retracing?
Explain about the Computer-Aided Design CAD is used in the design and development of new products in a several of applications both at home and on a commercial/industrial basis
Differentiate among interpolation spline and approximation spline? When the spline curve passes by all the control points then it is known as interpolate. When the curve is
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif
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