Assembly language, Assembly Language

Assignment Help:

Assembly Language:

Inside the 8085, instructions are really stored like binary numbers, not a very good manner to look at them and very difficult to decipher. An assembler is a program that permits you to write instructions in, more or less, English form, much more simply read and understood, and after that converted or assembled into hex numbers and at last into binary numbers.

The program is written with a text editor (NOTEPAD or similar), saved like an ASM file, and then assembled by the assembler (TASM or MASM or similar) program. The end result is an OBJ file you download to the 8085. Here is an instance of the problem of adding 2 plus 2 :

mvi A,2; move 2 into the A register

mvi B,2; move 2 into the B register

add B; add reg. B to reg. A, store result in reg. A

The first line moves a 2 into a register A. The second line moves a 2 into a register B. it is all the data we require for the program. The third line adds up the accumulator with register B and holds the result back into the accumulator, destroying the 2 that were originally in it. The accumulator contains a 4 in it now and B still contains a 2 in it. In the program above all text after the ';' are treated as comments, and not executed. It is a very significant habit to acquire.

Assembly language follows some rules that we shall describe as they come up. With most of the instructions, especially those including data transfer, the instruction is first, followed by at least 1 space, after that the destination followed through a comma, and then the source. The destination is where the result of the instruction shall end up and the source is where the data is coming from.

Next we shall read a switch, and light an LED if the switch is pressed. This happens quite frequently in your lab experiments. Bit 0 of Port 0 shall be the switch. While the switch is closed or pressed, bit 0 will be a 1, and if the switch is open or not pressed, bit 0 will be a 0. Bit 0 of Port l is the LED. If bit 0 is a 0 the LED is off and if bit 0 is a 1, the LED shall be on. All the other bits of reg. A shall be ignored and assumed to be all 0's, for the sake of discussion

Start

IN         0          ; read Port 0 into reg. A

CMP    1          ;compare reg. A with the value 1

JNZ      start     ; jump to start if the comparison does not yield 0

OUT     1          ; send a 1 to Port 1, turning the LED on

JMP     start

 

The first line has something new. It's called as a label. In this case it is start:. A label is a manner of telling the assembler that this line has a name that may be referred to later to get back to it. All of the labels are followed by the symbol:, that tells the assembler that it is a label. In the first line we also read the switch by reading Port and putting it into the accumulator. Register. A is the only register that may read in/send out data using ports or perform compares. Therefore, we need not write 'A' in the command it's implied.


Related Discussions:- Assembly language

Code, How to print strings in Right Triangle form?

How to print strings in Right Triangle form?

Ddition, Write a program that performs the addition, subtraction, multiplic...

Write a program that performs the addition, subtraction, multiplications, division of the given operands. Perform BCD operation for addition and subtraction.

Need algorithm for multiplication in assemby with out mul, need algorithm f...

need algorithm for multiplication in assembly with out mul function?

End-endp-assemblers directive-microprocessor, END : END of Program:- Th...

END : END of Program:- The END directive marks the ending of the assembly language program. When the assembler comes across this END directive, it avoided the source lines avai

Develop a schematic circuit diagram of system, Develop a suitable schematic...

Develop a suitable schematic circuit diagram of your system showing the interface between the PIC16F84 and the existing mains light & switch, including 5V derivation from the 240V

Overview of intel pro-pentium, Overview of Intel Pro-Pentium : The 2 c...

Overview of Intel Pro-Pentium : The 2 chief players in the PC CPU market are Motorola and Intel.  Intel has enjoyed incredible success with its processors since the early 1980

Flag register-microprocessor, Flag Register : 8086 has a 16-bit flag r...

Flag Register : 8086 has a 16-bit flag register which is divided into 2 parts, viz. (a)machine control flagsand (b)condition code or status flags. The condition code flag regi

Data copy/transfer instructions-microprocessor, Data copy/transfer Instruct...

Data copy/transfer Instructions MOV: This data transfer instruction transfers data from one register or memory location to another register or memory location. The source can

Counters, #question. counters using 8051.

#question. counters using 8051.

Rol-logical instruction-microprocessor, ROL : Rotate Left without Carry: T...

ROL : Rotate Left without Carry: This instruction rotates the content of the destination operand to the left by the specified count bit-wise excluding the carry. The most signific

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd