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Art: it just like conventional animation, computer animation is additionally a type of art. A multitude of results can be created on a computer than on a piece of paper. An artist can control a magnitude of things in a computer animation along with some clicks of a mouse than he can act in the conventional animation techniques. A light source can be moved very simply, changing the way a whole scene looks. Textures can be changed just as simply, without redoing the whole animation. Computer graphics are not extremely replace conventional methods anywhere in the upcoming. There are even many things which cannot be done on the computer such an artist can act along with a paintbrush and a palette. Computer graphics is easily just the other form of art.
Write a C-code for an interactive program which allows a user to draw a polygon object in a window and then gives various choices of geometric transformations on the polygon. Once
what is physx.?
Differentiate among interpolation spline and approximation spline? When the spline curve passes by all the control points then it is known as interpolate. When the curve is
what is raster scan systems
Photo Editing Photo-editing programs are paint programs: it just like they comprise several sophisticated functions for altering images and for scheming aspects of the image,
Historical and traditional methods for production of animation Definition: Computer animation is a time depends phenome
3D Primitive and Composite Transformations Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformati
Question 1 What is 2D? Explain method of converting 2D patterns into 3D images Question 2 Write about the following tools to create dart Create dart Multiply dar
What is rotation? A 2-D rotation is completed by repositioning the coordinates with a circular path, in the x-y plane by making an angle with the axes. The transformation is g
What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where
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