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Art: it just like conventional animation, computer animation is additionally a type of art. A multitude of results can be created on a computer than on a piece of paper. An artist can control a magnitude of things in a computer animation along with some clicks of a mouse than he can act in the conventional animation techniques. A light source can be moved very simply, changing the way a whole scene looks. Textures can be changed just as simply, without redoing the whole animation. Computer graphics are not extremely replace conventional methods anywhere in the upcoming. There are even many things which cannot be done on the computer such an artist can act along with a paintbrush and a palette. Computer graphics is easily just the other form of art.
Question 1 Explain any ten types of artistic filters Question 2 What is Freehand Tool? Explain the procedure of drawing lines and curves with freehand tool Question 3 Ho
Describe any two methods for drawing thick lines. Two method for drawing thick lines are: (1) Using the line- width command: "setline width scale factor (iw)" Line width param
Characteristics of Bitmap Data: Bitmap data can take up many rooms. A CMYK A-4 size picture which is optimized for medium quality printing (150 lpi) takes up 40 Mage Bytes. Compre
MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an
Transformation for 3-D Shearing 2-dimensional xy-shearing transformation, as explained in equation, can also be simply extended to 3-dimensional case. All coordinates are tran
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Translation and shifting in Spatial Domain A) The three images shown below were blurred using square masks of sizes n=23, 25, and 45, respectively. The vertical bars on the le
Sutherland-Hodgman Algorithm Any polygon of any type of arbitrary shape can be explained with the assist of some set of vertices connected with it. While we try to clip the po
2-dimensional xy-shearing transformation, as explained in equation (19), can also be simply extended to 3-dimensional case. All coordinates are translated as a function of displace
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