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QUESTION
(a) Describe the following Mean Filters used as Noise Reduction filters:
1. Arithmetic Mean Filter.
2. Geometric Mean Filer.
3. Harmonic Mean Filter.
You are also required to indicate which type of noise they are best adapted for.
(b) Differentiate between the Ideal Low Pass and Ideal High Pass filters in the Frequency domain using the Fourier Transform.
(c) Briefly give the steps of how you would perform filtering in the Frequency Domain.
Parallel source and Distributed light source a) Parallel source: this is to be noted that while point source is at an infinite distance then light rays are parallel and func
Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive
Three dimensional display methods: Among the simplest three dimensional surface representations are the polygonal surfaces. A polygonal surface is described by vertices
Objectives of Viewing transformation After going through this section, you should be capable to: - Explain the projection; - Classify different types of Perspective and
Achieve a perspective projection on the z = 0 plane of the unit cube, demonstrated in Figure (l) from the cop at E (0, 0, 10) upon the z-axis. Figure: I 01: currently c
Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout
Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.
Define Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as
Uniform B - spline curve: When the spacing between Knot values is constant, the resulting curve is called a uniform B- spline. Blending function for B- spline curves are defined b
QUESTION 1 (a) Write a run method in Image J environment for the following cases Contrast and Brightness Histogram Generation Histogram Equalisation (b)
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