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write a program to find area of curve y=f(x) between x and x=b,integrate between the limits a and b using c
#include float start_point, /* GLOBAL VARIABLES */ end_point, total_area; int numtraps; main( ) { void input(void ); float find_area(float a,float b,int n); /* prototype */ print(“AREA UNDER A CURVE”); input( ); total_area = find_area(start_point, end_point, numtraps); printf(“TOTAL AREA = %f”, total_area); } void input(void ) { printf(“\n Enter lower limit:”); scanf(“%f”, &start_point); printf(“Enter upper limit:”); scanf(“%f”, &end_point); printf(“Enter number of trapezoids:”); scanf(“%d”, &numtraps); } float find_area(float a, float b, int n) { float base , lower, h1, h2; /* LOCAL VARIABLES */ float function_x(float x); /* prototype */ float trap_area(float h1,float h2,float base );/*prototype*/ base = (b-1)/n; lower = a; for (lower =a; lower <= b-base ; lower = lower + base ) { h1 = function_x(lower); h1 = function_x(lower + base ); total_area += trap_area(h1, h2, base ); } return (total_area); float trap_area(float height_1,float height_2,float base ) { float area; /* LOCAL VARIABLE */ area = 0.5 * (height_1 + height_2) * base ; return (area); } float function_x(float x) { /* F(X) = X * X + 1 */ return (x*x + 1); } Output AREA UNDER A CURVE Enter lower limit: 0 Enter upper limit: 3 Enter number of trapezoids: 30 TOTAL AREA = 12.005000 AREA UNDER A CURVE Enter lower limit: 0 Enter upper limit: 3 Enter number of trapezoids: 100 TOTAL AREA = 12.000438
Question : (a) How does a structure differ from an array? (b) Describe how a structure differs from a union? (c) Declare a union called ‘clothes' which consists of the
how to write
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At a shop of marbles, packs of marbles are prepared. Packets are named A, B, C, D, E …….. All packets are kept in a VERTICAL SHELF in random order. Any numbers of packets with thes
Reference Types The symbol "&" is interpreted as an address operator as well as AND operator. This operator is also used to declare a "reference variable". A reference is refer
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Ques.Implement a c/c++ program to find a shortest path between two nodes in a network?network should be taken as an adjacency matrix.
.Develop a two dimensional interactive game with the following features: 1. Use OpenGL (any version you find convenient) 2. The game can either be two player or one player with the
A: Memory that has no pointer pointing to it and there is no method to delete or reuse this memory(object), it causes Memory leak. { Base *b = new base(); } Out of this
(i) Vilsmeir reaction
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