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ARCHITECTURE OF WIN 32 PROGRAM
Figure: working of Win 3 program
The hardware events in the figure are the mouse associated events like the mouse move, left button down etc or the keyboard events like the release or character press. The events are stored in the system queue and it is dispatched to the suitable message queue of the application. Each and every program will have the message loop that will recover the events from the queue and call the window procedure that will contain the handler. When the handler is not integrated in the application the default window procedure will be called. The default window procedure Default Wnd Proc in the above figure implements the behaviors like minimizing, maximizing or restoring the displaying menu resources.
Assume you are creating an order entry and editing application for a book store. An order consists of a product, quantity, total price, payment type including Credit/Debit card acc
DEVICE CONTEXT The device context provides the essential drawing tools and the platform to draw. It helps to draw the text, shapes, lines etc. To create the device context, the
Write a program that permits the user to order a product from inventory. The user selects the product and enters the quantity. If there is sufficient quantity on hand of the produc
Associating Images to Toolbars: 1. Add an Image list to your form from the tool box. 2. Pick the custom property of the image list. 3. Click the images tab. 4. Select
specifically aims to what?
THREE MODELS FOR USER INTERFACE DESIGN The 3 models for the user interface design are the implementation model, mental model &the manifest model. The Implementation Mod
Variable Scope Prefixes As script size rise, so does the value of being capable to rapidly differentiate the scope of variables. A one-letter scope prefix preceding type prefix
dfd of simple calculator
The Frame: As the name suggests, the frame is a combination of the building blocks, structure and the borders of an item. The frame gives the "physical" presence to a window.
CLASS WIZARD The Class wizard shown in figure is a tool to handle the message handlers for objects, to define the member variables. Figure: Class Wizard
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