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Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any wear and tear to the artifact itself by using a 3-D digitizer. All the scenery is modeled and place together in a particular scene. Now, the archeologist has a total model of the site in the computer. A lot of things can be done to this model. The exact location of artifacts is stored in the computer and can be visualized without visiting the excavation site again.
Polygon representation methods - Space Partitioning Representations Space partitioning representations: this type of representation is used for explain the interior pr
Basic Approaches for Visible Surface Determination There are two basic approaches for visible-surface determination, as per if they deal along with their projected images or a
Question 1: (a) The studio provides a perfect environment for various types of video production where precise control is necessary. Discuss. (b) Studio lighting is an import
Subdivision Algorithm - Visible Surface Detection 1) Initialize the area to be the whole screen. 2) Create a PVPL regarding an area, sorted on z min as the smallest z coor
Write a code to generate a composite matrix for general 3D rotation matrix. Test your code and rotate continuously a cube about an axis.
Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
all details of Graphical User interface and interactive input methods
Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
diagram of raster scan display processor
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