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Appending variables to the Mat-File:
Appending to the file adds to what has been saved in a file, and is accomplished by using the -append option. For illustration, supposing that the variable mymat already has been stored in the file 'sess2.mat', this would append the variable x to the file:
>> save -append sess2 x
>> who -file sess2
Your variables are:
mymat x
Without identifying variable(s), just save -append would add all the variables from the Command Window to the file. Whenever this happens, when the variable is not in the file, it is appended. If there is a variable with similar name in the file, it is substituted by the present value from the Command Window.
Polyhedron - graphics objects: The field polyhedron.vertices is a matrix in which each row presents (x,y,z) points. The field polyhedron.faces defines the faces: for illustrat
Illustration of if - else statement: The one application of an if-else statement is to check for errors in the inputs to a script. For illustration, a former script prompted t
Function iscellstr - string function: The function iscellstr will return the logical true when a cell array is a cell array of all the strings, or logical false if not. >>
function numden: The function numden will return individually the numerator & denominator of a symbolic expression: >> sym(1/3 + 1/2) ans = 5/6 >> [n, d] =
IS Functions for Strings: There are many functions for strings, that return logical true or false. The function isletter returns the logical true when the character is a lette
Examine exponential function: The algorithm for the main script program is shown below: Call a function eoption to show the menu and return the user's choice. Loop
readlenwid function: function call: [length, width] = readlenwid; function header: function [l,w] = readlenwid In the function call, not any argument is passed; henc
True color matrice: The true color matrices are the other way to represent images. The true color matrices are 3-dimensional matrices. The first two coordinates are the coordi
Inverse of square matrix: The inverse is, hence the result of multiplying the scalar 1/D by each and every element in the preceding matrix. Note that this is not the matrix A,
Square Matrices: If a matrix has similar number of rows and columns, for illustration, if m == n, the matrix is square matrix. The definitions which follow in this part apply
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