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Animation, Video and Digital Movies : These are sequences of bitmapped graphic scenes or frames, quickly played back. But animations can also be made inside the authoring system through quickly changing the location of the object to produce an appearance of motion. Most authoring tools adapt either a frame or object oriented approach to animation but rarely both.
Movie making tools receive advantage of QuickTime and Microsoft Video for Windows also termed as AVI that is Audio Video Interleaved technology and let you make, edit and present digitized video motion segments generally in a minute window in your project.
To create movies from video you require special hardware to convert the analog video signal to digital data. Movie making tools such as Premiere, Video Shop and Media Studio Pro let you edit and assemble video clips captured from camera, tape and other digitized movie segments, scanned image, animations and from digitized audio and MIDI files. The completed clip usually with added transition and visual effects can then be played back either stand alone or windowed inside your project.
Morphing is an animation technique which permits you to dynamically blend two even images creating a sequence of in-between pictures which played back rapidly in fast Time, metamorphoses the first image in the second. For illustration a racing car transforms in a tiger and a daughter's face turns into her mother's.
Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br
Construction of an Isometric Projection - Transformation In this projection, the direction of projection i.e. d = (d 1 ,d 2 ,d 3 ) makes an identical angles with all the 3-pr
Digital audio technologies DAB (Digital Audio Broadcasting) Digital Audio Tape (DAT) DVD DVD-A Digital audio player Compact disc (CD) Minidisc (obsolete
What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
Translation, Rotation and Scaling - output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method. 2. All 2D geometric tran
Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames
Sketch Line Segment That Joining By Using Bresenham Line Algorithm Example: Sketch line segment that joining (20, 10) and (25, 14) by using Bresenham line generation algorit
Illustration: Find the normalization transformation N that uses the rectangle W (1, 1), X (5, 3), Y (4, 5) and Z (0, 3) as a window and also the normalized device screen like the
Film Recorders - graphics hardware It is a graphical output device for transferring digital images to photographic films. The easiest film recorders classically work through
Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese
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