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Animation, Video and Digital Movies : These are sequences of bitmapped graphic scenes or frames, quickly played back. But animations can also be made inside the authoring system through quickly changing the location of the object to produce an appearance of motion. Most authoring tools adapt either a frame or object oriented approach to animation but rarely both.
Movie making tools receive advantage of QuickTime and Microsoft Video for Windows also termed as AVI that is Audio Video Interleaved technology and let you make, edit and present digitized video motion segments generally in a minute window in your project.
To create movies from video you require special hardware to convert the analog video signal to digital data. Movie making tools such as Premiere, Video Shop and Media Studio Pro let you edit and assemble video clips captured from camera, tape and other digitized movie segments, scanned image, animations and from digitized audio and MIDI files. The completed clip usually with added transition and visual effects can then be played back either stand alone or windowed inside your project.
Morphing is an animation technique which permits you to dynamically blend two even images creating a sequence of in-between pictures which played back rapidly in fast Time, metamorphoses the first image in the second. For illustration a racing car transforms in a tiger and a daughter's face turns into her mother's.
Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin
To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1) B n,i (u) = n c i u i (1 - u) n-i B n,0
File Formats that are used for Bitmap Data Bitmap data can be saved in a wide variety of file formats are: • BMP: restricted file format that is not appropriate for use in
Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object
Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria
Liang Barsky line clipping algorithm : The algorithm uses parametric form of the line segment. Four inequalities are created using the parametric form of the line segments. Th
Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes
Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b
What is Graphical Design Notation
Objectives of Curves and surfaces - modeling and rendering After going through the section, you should be capable to: Implement the methods utilized to represent a pol
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