Animal puzzle, Game Theory

Assignment Help:

a) This you just have to list all the attributes for the program. i.e. unique id's for puzzle pieces, attributes for the puzzle like a data field for the number of edges, methods that you will use on the puzzle pieces like a rotate method, boolean attributes for tracking which pieces have been used/checked. we also had an array to store the edges in that match the current pieces edges

b) in here we talked about the notation to represent the puzzle piece. I see you have shapes with pictures of pigs on them You will need to have a notation that describes each side i.e. the orientation of the pig, the colour and whether it is a head or tail you could use - T, R, L (a Tail which is red and is pointed left) Therefore a shape could be described by combining 3 of these for a triangle or 8 for the octagon. there are several alternatives to this we figured out the total possible number of different edges i.e. how many different combinatiosn of colour, end/head and orientation there could be (think it was 16) and assigned numbers to them. so 1-8 was for all the heads of different colours and different orientations and then -1 to -8 was for the tails of the same colour and orientation. this was good because when two edges matched adding their number would equal 0 and we would know they matched. we also found it necessary to have a data structure for the pattern that the pieces would form we called this 'slot' and this was used to show connections between pieces that were required to form the final structure.  

c) This is simply formalising the data structure you created in part b. using the data structure for a write a file that can represent a set of pieces. think about whether you want it to all be on one line or be seperated by piece. you need to write it out like you will feed it into the program d) Are you going to use brute force? or is there a more effectient way to do it? For ours we had an array where each index had a piece and that piece had to match with several other indexes piece by matching sides to make the shape. We did this by comparing sides to see if they matched, if they didnt we rotated the piece and checked again, we did this over and over until we found a solution or had checked every piece in every postion in every rotation

our total routine was to initialise variables, i.e. read in the file with piece info, construct a list of possible matches for each edge on each piece then the last step was to match these up and see if the fitted in the slot pattern


Related Discussions:- Animal puzzle

Edgeworth, Living from 1845 to 1926, Edgeworth's contributions to Economics...

Living from 1845 to 1926, Edgeworth's contributions to Economics still influence trendy game theorists. His Mathematical Psychics printed in 1881, demonstrated the notion of compet

Perfect data, A sequential game is {one of|one among|one in all|one amongst...

A sequential game is {one of|one among|one in all|one amongst|one in each of} excellent data if just one player moves at a time and if every player is aware of each action of the p

Bidding increment, A bidding increment is defined by the auctioneer as the ...

A bidding increment is defined by the auctioneer as the least amount above the previous bid that a new bid must be in order to be adequate to the auctioneer. For example, if the in

Game:claim a pile of dimes, GAME 1 Claim a Pile of Dimes Two players A...

GAME 1 Claim a Pile of Dimes Two players Aand B are chosen. The instructor places a dime on the table. Player A can say Stop or Pass. If Stop, then A gets the dime and the gam

Game playing in class-equilibrium payoffs are (2, Equilibrium payoffs are ...

Equilibrium payoffs are (2, 3, 2). Player A’s equilib- rium strategy is “N and then N if b follows N or N if d follows N” or “Always N.” Player B’s equilibrium strategy is “b if N

Beard strategy, #questi1 A, Explain how a person can be free to choose but...

#questi1 A, Explain how a person can be free to choose but his or her choices are casually determined by past event 2 B , Draw the casual tree for newcomb''s problem when Eve ca

Determine the perfect sub game nash equilibrium, Consider the situation in ...

Consider the situation in which Player M is an INCUMBENT monopolist in an industry, which makes a profit of $10m if left to enjoy its privileged position undisturbed. Player P is a

Principal agent, A class of games of imperfect data during which one player...

A class of games of imperfect data during which one player (the principal) tries to supply incentives to the opposite (the agent) to encourage the agent to act within the principal

Dominant strategy equilibrium, The following is a payoff matrix for a non-c...

The following is a payoff matrix for a non-cooperative simultaneous move game between 2 players. The payoffs are in the order (Player 1; Player 2): What is the Dominant Strat

Strictly dominant strategy , A strategy is strictly dominant if, no matter ...

A strategy is strictly dominant if, no matter what the other players do, the strategy earns a player a strictly higher payoff than the other. Hence, a method is strictly dominant i

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd