Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
a) This you just have to list all the attributes for the program. i.e. unique id's for puzzle pieces, attributes for the puzzle like a data field for the number of edges, methods that you will use on the puzzle pieces like a rotate method, boolean attributes for tracking which pieces have been used/checked. we also had an array to store the edges in that match the current pieces edges
b) in here we talked about the notation to represent the puzzle piece. I see you have shapes with pictures of pigs on them You will need to have a notation that describes each side i.e. the orientation of the pig, the colour and whether it is a head or tail you could use - T, R, L (a Tail which is red and is pointed left) Therefore a shape could be described by combining 3 of these for a triangle or 8 for the octagon. there are several alternatives to this we figured out the total possible number of different edges i.e. how many different combinatiosn of colour, end/head and orientation there could be (think it was 16) and assigned numbers to them. so 1-8 was for all the heads of different colours and different orientations and then -1 to -8 was for the tails of the same colour and orientation. this was good because when two edges matched adding their number would equal 0 and we would know they matched. we also found it necessary to have a data structure for the pattern that the pieces would form we called this 'slot' and this was used to show connections between pieces that were required to form the final structure.
c) This is simply formalising the data structure you created in part b. using the data structure for a write a file that can represent a set of pieces. think about whether you want it to all be on one line or be seperated by piece. you need to write it out like you will feed it into the program d) Are you going to use brute force? or is there a more effectient way to do it? For ours we had an array where each index had a piece and that piece had to match with several other indexes piece by matching sides to make the shape. We did this by comparing sides to see if they matched, if they didnt we rotated the piece and checked again, we did this over and over until we found a solution or had checked every piece in every postion in every rotation
our total routine was to initialise variables, i.e. read in the file with piece info, construct a list of possible matches for each edge on each piece then the last step was to match these up and see if the fitted in the slot pattern
GAME 3 Bargaining Two players A and B are chosen. Player A offers a split of a dollar (whole dimes only). If B agrees, both get paid the agreed coins and the game is over. If
This condition is based on a counting rule of the variables included and excluded from the particular equation. It is a necessary but no sufficient condition for the identi
Consider the Cournot duopoly model in which two firms, 1 and 2, simultaneously choose the quantities they will sell in the market, q1 and q2. The price each receives for each unity
An auction during which many (more than one) things are offered for sale. Mechanisms for allocating multiple units embody discriminatory and uniform worth auctions.
An equilibrium refinement provides how of choosing one or many equilibria from among several in a very game. several games might contain many Nash equilibria, and therefore supply
An auction during which bidders simultaneously submit bids to the auctioneer while not information of the number bid by different participants. Usually, the very best bidder (or lo
Named when Vilfredo Pareto, Pareto optimality may be alive of potency. An outcome of a game is Pareto optimal if there's no different outcome that produces each player a minimum of
A mixed strategy during which the player assigns strictly positive chance to each pure strategy.Morgenstern, Oskar,Coauthor of Theory of Games and Economic Behavior with John von N
The Prisoners’ Dilemma Game The idea that tacit cooperation can be sustained in an ongoing relationship is very simple and students easily accept it. The formal analysis
(a) Equilibrium payoffs are (1, 0). Player A’s equilibrium strategy is S; B’s equilibrium strategy is “t if N.” For (a): Player A has two strategies: (1) N or (2) S. P
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd