Android Development Project, JAVA Programming

Assignment Help:
Task

I have an Android mobile app project that I''m trying to get profiles to transfer by connecting to a server at 23.23.175.213 port 1337. I have to send a json string to the server and receive a json string back with everyone that is connected to the server. Here is a more detailed description on how the server works:

First, when you first connect to the server, the server will assign a socket address to you (see https://en.wikipedia.org/wiki/Socket_address). In other words, the server will detect your IP address and your port number, and it will combine these two to create and assign a socket address to you (e.g. 123.456.789.0:567). The server maintains these sockets addresses inside an array, so the server knows who is connected. When you disconnect, the server will remove your socket address from the array. Pretty simple.

Second, the server is a stream server that looks for complete JSON objects in its input stream (it is not an HTTP server). So how does the server know that a complete JSON object has arrived? Simply by looking for two }} termination characters in the input stream. So for when a client first connects, it will ask the server to broadcast (you will see what broadcast means in a minute) the following JSON object:

{
"to": "broadcast",
"type": "1",
"payload": {
"name": "Bob",
"photo": "MyPhotoInBase64GoesHere",
"message": "I like iOS!",
"status": "enabled"
}
}

The server will recognize the ending }} characters and will parse the JSON object as follows:

The to field. The to field must contain either a socket address or a broadcast string. If it contains a socket address, the server will forward whatever you include in your payload string to that socket address (I will tell you how you get socket addresses from the server in a minute). If the to field contains a broadcast string, the server will forward whatever you include in your payload to every socket address but yours (this is what broadcast means).
The type field. This field exists for platform implementation. iOS clients use this field to determine what to do with each JSON object coming from the server. For example, when an iOS client receives a JSON object from the server of type 7, it knows it''s a response from a current chat session with another client, so it will consume whatever text is included in the payload field. In this example the type is 1, and for iOS clients this means essentially that a new client is connecting and broadcasting its profile information, included in the payload.
The payload field. This field contains whatever information you want to forward to a socket address. So again, in the previous JSON object I am broadcasting my first name, my photo in Base64, a brief message, and an enabled status.

Lastly, once the server has successfully parsed your JSON object, it will purge the payload from your JSON object and create a new JSON object that is forwarded to a specific socket address or to every socket address (broadcast), depending on what you requested in the to field. Using the previous JSON object as an example, the server will broadcast my first name, photo, etc. to every socket address. Suppose there is only 1 other connected socket address that exists as 111.222.333.0:444 (remember, the server maintains these addresses for all connected clients). The server will then create and send a new JSON object to 111.222.333.0:444 as:

{
"from": "123.456.789.0:567",
"type": "1",
"payload": {
"name": "Bob",
"photo": "MyPhotoInBase64GoesHere",
"message": "I like iOS!",
"status": "enabled"
}
}



Specific Requirements

Most of the code needs to be modified in AndroidClient.java. The code needs to connect to the server address of 23.23.175.213 port 1337. outputJSON contains the JSON that is needed to send details about your profile to the server. The method outputstrwr.write() is suppose to write that json string to the server. The images when received or sent need to converted to or converted from base 64 format. THE DATA SHOULD BE RECIEVED AND SENT IN BYTES NOT STRINGS.


The client uses the method getBytesFromInputStream() to receive bytes/profile data from the server. When the Android client receives json from the server is parses it the json it gets the base 64 string, profile name string, and tagline string to display in the listview by adding those strings to a hashmap in the refreshViewModels() method and it also converts the json string Profile objects using Google gson. The profile objects are stored in a hashmap called posMap. When the user clicks on a listview item it gets the profile from the posMap and calls the callProfileActivity() method which in turn sends the data to the ViewProfileActivity. This should display the profile details including the image which would require you to convert from base64 to bitmap. If there are any other questions please don''t be afraid to ask. The app needs to be test using two devices to make sure it works. For an example, device #1''s name is Ryan and device #2''s name is Paul, Ryan should show up in the listivew with the Name, Tagline, and Profile Pic on Paul''s device and Paul should show up in the listivew with the Name, Tagline, and Profile Pic on Ryan''s device.

Related Discussions:- Android Development Project

Explain the reading documentation for a class in the class, Explain the Rea...

Explain the Reading documentation for a class in the class library For instance, let's suppose you need to use the URL class in the java.net package. Through reading the docume

Heap and Stack memory allocation in java, Each time an object is started in...

Each time an object is started in Java it goes into the area of memory named as heap. The primitive variables like double and int are allocated in the stack, if they are local inst

I need 3d globe application, I need 3D Globe (Android) application Proje...

I need 3D Globe (Android) application Project Description: Seeking a talented android programmer to prepare a simple app for Android tablet display which can feature a 3D glo

Explain about core java, Java is increasingly used for middleware applicati...

Java is increasingly used for middleware applications to communicate among Server and clients. Java has features like multithreading, portability and networking capabilities. Chang

Write an application for a video store , a. Write an application for a vide...

a. Write an application for a video store. Place the names of 10 of your favorite movies in a combo box. Let the user select a movie to rent. Let the user select a movie to rent. D

Need the following code for double variables instead of int, Need the follo...

Need the following code in double var instead of integer. import javax.swing.*; public class arrayVar { public static void main (String[] args) //This is our main method prompt

Overview of struts?, Struts is a framework with set of co operating servlet...

Struts is a framework with set of co operating servlets, classes and JSP tags that create a reusable MVC 2 design.     1. Client (Browser) : A request from the cli

Determine why java is robust, Determine Why java is robust Java ...

Determine Why java is robust Java is very robust o Both, vs. unintentional errors and vs. malicious code such as viruses. o Java has slightly worse performance as

Java, Ask question Write an inheritance hierarchy for classes Quadrilateral...

Ask question Write an inheritance hierarchy for classes Quadrilateral, Trapezoid, Parallelogram, Rectangle and Square. Use Quadrilateral as the superclass of the hierarchy. Create

Design a game in java, The game of Kala is played on a rectangular board: ...

The game of Kala is played on a rectangular board: In front of each player are six pits numbered 1 to 6 (called the 'side pits'). To the right of a player's side pits is a

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd