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Ambient Reflection-Polygon Rendering & Ray Tracing Methods
When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there exists several light in surroundings incident uniformly on neighborhood objects. This light in the environment is categorized like Ambient Light as it is non-directional, that is, this exposes the object uniformly from each direction.
Ambient light is the combination of light reflections from various surfaces to produce uniform illumination which is referred to as ambient light or Background light. Some features associated with this kind of light are:
- Ambient light has no spatial or else directional characteristics,
-The amount of ambient light incident on each object is constant for all surfaces and for each direction.
- The amount of ambient light reflected is based upon the properties of the surface
- The intensity of ambient light identical at every point may be diverse for every surface and color r,g,b
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Parallel source and Distributed light source a) Parallel source: this is to be noted that while point source is at an infinite distance then light rays are parallel and func
Advantages of Scan line Algorithm: This time and always we are working along with one-dimensional array as: x[0...x_max] for color not a 2D-array like in Z-buffer algorithm.
Normal 0 false false false EN-US X-NONE X-NONE
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What is orthographic parallel projection? When the direction of the projection is normal (perpendicular) to the view plane then the projection is called as orthographic paral
What is bitmap and what is pixmap? The frame buffer used in the black and white system is called as bitmap which take one bit per pixel. For systems with many bits per pixel,
computer animation Note : This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as w
Disadvantages of CAD - Risk of deskilling - High training costs to use packages - Can move work overseas One CAD operator can do work of 5 manual draftsmen
Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat
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