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Ambient Reflection-Polygon Rendering & Ray Tracing Methods
When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there exists several light in surroundings incident uniformly on neighborhood objects. This light in the environment is categorized like Ambient Light as it is non-directional, that is, this exposes the object uniformly from each direction.
Ambient light is the combination of light reflections from various surfaces to produce uniform illumination which is referred to as ambient light or Background light. Some features associated with this kind of light are:
- Ambient light has no spatial or else directional characteristics,
-The amount of ambient light incident on each object is constant for all surfaces and for each direction.
- The amount of ambient light reflected is based upon the properties of the surface
- The intensity of ambient light identical at every point may be diverse for every surface and color r,g,b
Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i
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Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
Categories of Reflection - Ray Tracing Methods In order to achieve realism, such phenomenon of reflection, which occurs because of interaction of light and surface, is require
2-dimensional xy-shearing transformation, as explained in equation (19), can also be simply extended to 3-dimensional case. All coordinates are translated as a function of displace
Problem: (a) List four components of ‘Multimedia'. (b) Write short notes on the following: (i) itunes (ii) ipods (c) Some Multimedia development teams can have an
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what is horizontal retrce
Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics: a
Single Point Perspective Transformation - Viewing Transformations In order to derive the particular point perspective transformations beside the x and y-axes, we construct fi
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