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Ambient Reflection-Polygon Rendering & Ray Tracing Methods
When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there exists several light in surroundings incident uniformly on neighborhood objects. This light in the environment is categorized like Ambient Light as it is non-directional, that is, this exposes the object uniformly from each direction.
Ambient light is the combination of light reflections from various surfaces to produce uniform illumination which is referred to as ambient light or Background light. Some features associated with this kind of light are:
- Ambient light has no spatial or else directional characteristics,
-The amount of ambient light incident on each object is constant for all surfaces and for each direction.
- The amount of ambient light reflected is based upon the properties of the surface
- The intensity of ambient light identical at every point may be diverse for every surface and color r,g,b
What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where
Perspective Projections - Transformation In this projection the center of projection is at limited distance. This projection is termed as perspective projection since in this
Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object
Polygon Filling Algorithm - Raster Graphics and Clipping In several graphics displays, this becomes essential to differentiate between different regions by filling them along
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determine the tranformation matrix for reflection,computer graphics
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Low level techniques (motion specific) Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considere
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