Algorithm to delete the specific node from binary searchtree, Data Structure & Algorithms

Assignment Help:

Q. Write down an algorithm to delete the specific node from binary search tree. Trace the algorithm to delete a node (10) from the following given tree.

1882_binary tree.png

Ans.

Algorithm for Delete ting the specific Node From the Binary Search Tree

To delete the specific node following possibilities may arise

1)      Node id a terminal node

2)      Node have only one child

3)      Node having 2 children.

DEL(INFO, LEFT, RIGT, ROOT, AVAIL, ITEM)

A binary search tree T is in the memory, and an ITEM of information is given as follows.
 This algorithm deletes the specific ITEM from the tree.

1. [to Find the locations of ITEM and its parent] Call FIND(INFO, RIGHT, ROOT, ITEM, LOC, PAR).

2. [ITEM in tree?]

if LOC=NULL, then write : ITEM not in tree, and Exit.

3. [Delete node containing ITEM.]

if RIGHT[LOC] != NULL and LEFT[LOC] !=NULL then:

Call CASEB(INFO,LEFT,RIGHT,ROOT,LOC,PAR). Else:

Call CASEA (INFO,LEFT,RIGHT,ROOT,LOC,PAR).

[End of if structure.]

4. [Return deleted node to AVAIL list.] Set LEFT[LOC]:=AVAIL and AVAIL:=LOC.

5. Exit.

CASEB(INFO,LEFT,RIGHT,ROOT,LOC,PAR)

This procedure will delete the node N at LOC location, where N has two children. The pointer PAR gives us the location of the parent of N, or else PAR=NULL indicates that N is a root node. The pointer SUC gives us the location of the inorder successor of N, and PARSUC gives us the location of the parent of the inorder successor.

1. [Find SUC and PARSUC.]

(a) Set PTR: = RIGHT[LOC] and SAVE:=LOC. (b) Repeat while LEFT[PTR] ≠  NULL:

Set SAVE:=PTR and PTR:=LEFT[PTR]. [End of loop.]

(c) Set SUC : = PTR and PARSUC:=SAVE.

2. [Delete inorder successor]

Call CASEA (INFO, LEFT, RIGHT, ROOT, SUC, PARSUC).

3. [Replace node N by its inorder successor.] (a) If PAR≠NULL, then:

If LOC = LEFT[PAR], then: Set LEFT[PAR]:=SUC.

Else:

Set RIGHT[PAR]: = SUC. [End of If structure.]

Else:

Set ROOT: = SUC. [End of If structure.]

(b) Set LEFT[SUC]:= LEFT [LOC] and

RIGHT[SUC]:=RIGHT[LOC]

4. Return.

CASEA(INFO, LEFT, RIGHT, ROOT, LOC, PAR)

This procedure deletes the node N at LOC location, where N does not contain two children. The pointer PAR gives us the location of the parent of N, or else PAR=NULL indicates that N is a root node. The pointer CHILD gives us the location of the only child of the N, or else CHILD = NULL indicates N has no children.

1. [Initializes CHILD.]

If LEFT[LOC] = NULL and RIGHT[LOC] = NULL, then: Set CHILD:=NULL.

Else if LEFT[LOC]≠NULL, then:

Set CHILD: = LEFT[LOC].

Else

Set CHILD:=RIGHT[LOC] [End of If structue.]

2. If PAR ≠  NULL, then:

If LOC = LEFT [PAR], then:

Set LEFT[PAR]:=CHILD.

Else:

Set RIGHT[PAR]:CHILD = CHILD [End of If structure.]

Else:

Set ROOT : = CHILD.

[End of If structure.]

3. Return.

Inorder traversal of the tree is

4 6 10 11 12 14 15 20

To delete 10

PAR = Parent of 10 ie 15

SUC = inorder succ of 10 ie. 11

PARSUC = Parent of inorder succ ie 12

PTR = RIGHT [LOC]

Address of 12    SAVE: = address of 10

SAVE: = address of 12

PTR = address of 11

SUC = ADDRESS OF 11

PAR SUCC:= ADDRESS OF 12

CHILD = NULL

LEFT [PARSUC] = CHILD= NULL LEFT [PAR]= ADDRESS OF 11

LEFT [SUC] = LEFT [LOC] = ADDRESS OF 6

RIGHT [SUC] = RIGHT[LOC] = ADDRESS OF 12


Related Discussions:- Algorithm to delete the specific node from binary searchtree

Basic organization of computer system, what happen''s in my computer when ...

what happen''s in my computer when i input any passage

Generic doubly linked list, Your objective is to write a generic doubly lin...

Your objective is to write a generic doubly linked list class called CS228LinkedList that implements the List interface and uses a type variable T. All methods except for subList a

Determine the algorithm for z-buffer method, Algorithm for Z-Buffer Method ...

Algorithm for Z-Buffer Method (a)  Initialize every pixel in the viewport to the smallest value of z, namely z0 the z-value of the rear clipping plane or "back-ground". Store a

The game tree, An interesting application or implementation of trees is the...

An interesting application or implementation of trees is the playing of games such as tie-tac-toe, chess, nim, kalam, chess, go etc. We can depict the sequence of possible moves

Circular doubly link list, what is circular doubly link list?write down the...

what is circular doubly link list?write down the algorithm for insertion of elements in circular doubly link list

What is a spanning tree of a graph, What is a Spanning tree of a graph? ...

What is a Spanning tree of a graph? A Spanning Tree is any tree having of vertices of graph tree and some edges of graph is known as a spanning tree.

Algorithm for linear search, Here,  m represents the unordered array of ele...

Here,  m represents the unordered array of elements n  represents number of elements in the array and el  represents the value to be searched in the list Sep 1: [Initialize]

Enumerate about the carrier set members, Enumerate about the carrier set me...

Enumerate about the carrier set members Ruby is written in C, so carrier set members (which is, individual symbols) are implemented as fixed-size arrays of characters (which is

Undirected graph, Graphs are data structures which consist of a set of vert...

Graphs are data structures which consist of a set of vertices & a set of edges which connect the vertices. A graph where the edges are directed is called directed graph. Or else, i

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd