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Algorithm (scan-line):
For each scan line perform from step (1) to (3).
1) For all pixels on a scan-line, arrange depth [x]=1.0 i.e. max value and Intensity [x] = background-color.
2) For each polygon means, get all pixels on the current scan-line as S1 that lies inside the polygon. For all of these x-values:
a) Compute the depth z of the polygon at (x,y)
b) If z < depth [x], set depth [x] =z and intensity consequent to the polygon's shading.
3) When all polygons have been identified; the values comprised in the intensity array present the solution and can be a duplicate in the frame-buffer.
Military: In order to enter the military, one has to go by various training. Depending upon whether you want to be in the army, navy or the marines, you may be working along with
Question 1) Encode the following string using HUFFMAN ENCODING: DO YOU LIKE TINKY WINKY OR EMPTY DUMPTY? Empty spaces are considered.
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Transformation for 3-D Rotation Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angl
Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout
how you doing the graphic?
name some of the standard motion in key frames
Draw a long line segment using (i) DDA line drawing algorithm (ii) Bresenham line drawing algorithm (iii) OpenGL function using GL_LINES. Observe if DDA line segment deflects from
Write a program that allows interactive manipulation of the position and orientation of a camera. Draw a teapot at the global origin 0,0,0. You can find a shaded teapot model and
Scan Conversion of Line with the slope (0 Currently the pixel positions beside the line path are determined through sampling at Unit x intervals that is, starting from the fi
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