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Step 1: Choose a vertex in the graph and make it the source vertex & mark it visited.
Step 2: Determine a vertex which is adjacent to the source vertex and begun a new search if it is not already visited.
Step 3: Repeat step 2 via a new source vertex. While all adjacent vertices are visited, return to earlier source vertex and continue search from there.
If n refer to the number of vertices in the graph & the graph is represented through an adjacency matrix, then the total time taken to carry out DFS is O(n2). If G is revel by an adjacency list and the number of edges of G are e, then the time taken to carry out DFS is O(e).
What are stored and derived attributes? Stored attributes: The attributes kept in a data base are called stored attributes. Derived attributes: The attributes that are
Example of Area Subdivision Method The procedure will be explained with respect to an illustrative problem, with the image consisting of five objects, namely a triangle (T), qu
Red-Black trees have introduced a new property in the binary search tree that means an extra property of color (red, black). However, as these trees grow, in their operations such
sir how can i explain deletion process in a data structure
A queue is a, FIFO (First In First Out) list.
Which sorting algorithm is easily adaptable to singly linked lists? Simple Insertion sor t is easily adabtable to singly linked list.
Queue is a linear data structure utilized in several applications of computer science. Such as people stand in a queue to get a specific service, several processes will wait in a q
In a chained hash table, each table entry is a pointer to a collection of elements. It can be any collection that supports insert, remove, and find, but is commonly a linked list.
Suppose that you want to develop a program that accepts a postfix expression and asks values for variables in the expression. Then you need to calculate the answer for the expressi
Z-Buffer Algorithm Also known as the Depth-Buffer algorithm, this image-space method simply selects for display the polygon or portion of a polygon that is nearest to the view
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