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We are use to using variables within C without thinking about where they are stored. Most variables are dynamic i.e. can change, therefore they are stored in Ram, unlike a program once developed is static i.e. doesn't change; this is often storage in EPROM or Rom. We can directly access the address where the variable is stored by means of the address operator '&' .This returns the address of the variable followed i.e.
printf("The address of var A is %lx and the contents of var A is %x",&a,a) This address is often fixed by the compiler and cannot be altered easily, very often we want initialize the address of a variable and vary it, C uses the concept of the pointer to handle this. A pointer is a variable which holds an address (This is in fact an address register on the 68Hc11 i.e. X, Y). We can explicitly load up the variable with any number (address which we like) and perform simple mathematical functions on it i.e. add, mul, sub etc. In order to declare the variable as a pointer we need to prefix it with a * in its declarations i.e.
int *point; char *point; float *point;
The type of pointer used describes the size of the data to be read i.e. a char pointer reads 7 bits of data , unsigned char 8 bits i.e. (some programmers use sizeof function to get actual machine size).
char * point == 7 bits unsigned char * point == 8 bits int * point == 15 bits unsigned int * point == 16 bits float * point == 31 bits unsigned float * point == 32 bits
Write a short note about schedulers. Processes migrate between the various scheduling queues throughout its life time. The operating system should select for scheduling purpose
How can the deadlock be prevented-Safe State Safe state : A state is safe if the system is able to allocate resources to each process in some order and still avoid deadlock.
As mentioned earlier, the game engine will be used as the base of developing the Go game for the Android. This includes improving logic of the game, design good graphics and optim
Determine the syntax of the assembler directive EQU The following is syntax of the assembler directive EQU: EQU
Process Synchronization in windows 2000
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SEGMENTATION In a memory management system that is properly a programmer views a program to be collection of program components called as segments . Every segment is a logical
MEMORY MANAGEMENT USING BUDDY SUSTEM Here we are dividing the memory as powers of two as well as we are selecting the space which is smallest but large enough to hold a process
breifly write a note on about evolution of operating system?
Explain segmentation hardware? We define an completion to map two-dimensional user-defined addresses into one-dimensional physical addresses. This mapping is affected by means
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