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Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen display hence you can import it in your authoring system or copy this in an image editing application. Screen grabbing to the clipboard lets you shift a bitmapped image from one application to the other without the cumbersome steps of exporting the image to a file and after that importing it reverse to the destination.
The other useful accessory is Format Converter that is also indispensable for projects in that your source material may originate on Macintoshes, PCs, even mainframes or Unix Workstations.
Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we
Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0
what is zooming and panning in computer graph please explan??
TIFF: It is Tagged Image file format which is used mainly for exchanging documents among various applications and computers. This was primarily designed to turn into the standa
Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation
Question: Explain how computer graphics would play a useful role in education and training. Answer: Computer graphics has occupied an important role in education and training.
Bezier Curves - Modeling and Rendering Bezier curves are utilized in computer graphics to turn out curves which display reasonably smooth at all scales. Such spline approximat
What is uniform rational splines
Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque
What is the maximum number of objects such can be handled via the depth/z- buffer algorithm? Solution : In z-buffer algorithm, an arbitrary number of objects can be handled sin
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