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Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen display hence you can import it in your authoring system or copy this in an image editing application. Screen grabbing to the clipboard lets you shift a bitmapped image from one application to the other without the cumbersome steps of exporting the image to a file and after that importing it reverse to the destination.
The other useful accessory is Format Converter that is also indispensable for projects in that your source material may originate on Macintoshes, PCs, even mainframes or Unix Workstations.
The subsequent are also considered graphics applications as: • Paint Programs: Permit you to create rough freehand drawings. The images are saved as bit maps and can simply be
Question (a) Define the term Multimedia. (b) Describe any four important tools you know about for a virtual campus. (c) Following our discussion in our lecture list an
how to develop bresenham''s line drawing algorithm?
Input and Hardcopy Devices This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca
Positive Accelerations - Computer Animation So as to incorporate increasing speed in an animation the time spacing among the frames should increase, hence greater change in th
Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne
what is region filling? give details
Animated GIF: For combining various GIF images in a particular file to create animation, GIF file format is used. There are several drawbacks to such functionality. The form
What is scan line algorithm? One way to fill the polygon is to apply the inside test. I.e. to check whether the pixel is inside the polygon or outside the polygon and then hig
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
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