70, Computer Graphics

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how you doing the graphic?

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Vanishing point - viewing transformations, Vanishing Point - Viewing Transf...

Vanishing Point - Viewing Transformations This point is that point at those parallel lines shows to converge and vanish. A practical illustration is a long straight railroad

Define the term avatars- animation, Define the term Avatars- Animation ...

Define the term Avatars- Animation Avatars are another instance of animation. These are frequently used to represent people either in 3-D (as used in computer games) and in 2-D

What are the important properties of bezier curve, What are the important p...

What are the important properties of Bezier Curve?  It requires only four control points It always passes by the first and last control points The curve lies enti

Panning and zooming a component, Panning and zooming Components (such as yo...

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos

How does the z-buffer algorithm find out which surfaces, Illustration 1: H...

Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar

Drawing, how can I draw a flower.

how can I draw a flower.

Exemplify bresenham line generation algorithm by digitizing, Example: Exem...

Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m =    (y2 - y1)/( x2 - x1)  =

Simulating accelerations - computer animation, Simulating Accelerations - C...

Simulating Accelerations - Computer Animation In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the invo

Terms, composite transformation

composite transformation

Handling mouse input, When you set up your project, create the class as an ...

When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in y

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