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3DStudio Max -Softwares for computer animation
The successor to 3-DStudio 3.0, 3-DStudio Max runs in WindowsNT. This is completely object-oriented, featuring new enhancements as volumetric lighting, space warps and an each new redesigned interface.
Translation, Rotation and Scaling - output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method. 2. All 2D geometric tran
Cases for Subdivisions of Polygon No additional subdivisions of a particular area are desired, if one of the subsequent conditions is true as: Case 1: All the polygons ar
The table as given below demonstrates possible values of such parameters for classic applications of digital video. Application Frame rate Dime
QUESTION (a) Describe the following Mean Filters used as Noise Reduction filters: 1. Arithmetic Mean Filter. 2. Geometric Mean Filer. 3. Harmonic Mean Filter. You a
What is Resolution, how to adjust it. Resolution: The maximum number of points that can be displayed without overlap on a CRT is referred to as the resolution . A more prec
Graphic File Compression Formats Web graphics are by requirement compressed due to the bandwidth issues surrounding networked delivery of information and since image files inc
Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje
Parallel Projection - viewing transformation Parallel projection methods are utilized by engineers to make working drawings of an object that preserves its true shape. In t
Filled-Area Primitives Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill
Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria
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