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3D Primitive and Composite Transformations
Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformations can be extended to 3D objects by including considerations for the z coordinate. In this unit, you will study certain methods to implement such transformations.
You must have noticed here that the translation is as simple as in 2D. Rotation however requires a little more effort in 3D. Standard rotations about three coordinate axes are simpler to perform. In order to apply rotation about an arbitrary axis, you need to have a composite transformation while scaling, shear and reflections are generalized to 3D in a natural way.
expalin 3-dimentional display methods
Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i
Important point about the De casteljeau algorithm 1) Bezier Curve: P (u) = ................ (1) Here B n,i (u) = n c i u i (1 - u) n-i ..
Parameterized Systems - Computer Animation Parameterized Systems is the systems which permit objects motion features to be given as part of the object descriptions. The adjus
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
logical classification of input device
Chemistry: Computer animation is a very helpful tool in chemistry. Several things in chemistry are too small to see, and handle or do experiments on like, molecules and atoms for
Other curves - parabola and hyperbola Conic sections such as parabola and hyperbola are used in many instances such as in motion planning along a trajectory or in modelling the
Difference of Gaussians In this project we will implement the difference of Gaussians (DoG) edge detector and learn its characteristics. Part A: Design and implement a proc
diagram of raster scan display processor
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