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3D Primitive and Composite Transformations
Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformations can be extended to 3D objects by including considerations for the z coordinate. In this unit, you will study certain methods to implement such transformations.
You must have noticed here that the translation is as simple as in 2D. Rotation however requires a little more effort in 3D. Standard rotations about three coordinate axes are simpler to perform. In order to apply rotation about an arbitrary axis, you need to have a composite transformation while scaling, shear and reflections are generalized to 3D in a natural way.
File format We want an image of a Fly. The wings are incompletely transparent and to present that in our presentation what be problematic if suitable file format is not there.
Animation Tools: Hardware tools: PCs ,Macintosh, Amiga Software tools: - Softimage ( Microsoft) ; - Alias/ Wavefront ( SGI) - 3D s
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
What are the various representation schemes used in three dimensional objects? Boundary representation (B-res) - explain the 3 dimensional objects as a set of surfaces that se
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
The image classification is the process to categorize images into one of several classes or categories. In this project, there are seven categories (Piano, Kangaroo, Strawberry, Su
Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin
Objectives of Viewing transformation After going through this section, you should be capable to: - Explain the projection; - Classify different types of Perspective and
Define coherence properties? A coherence property of a scene is a part of a scene by which relate single part of the scene with the other parts of the scene.
What do you mean by parabolic splines? For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic
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