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Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
how it make ?
Cases for Digital Differential Analyzer Algorithm 1) If in case 1, we plot the line another way round that is, moving in y direction via 1 unit every time and after that hunt
What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color an
Determine the transformation matrix for the reflection, Computer Graphics
Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes
What is meant by Addressability? Ans. Addressability is the number of individual dots per inch (d.p.i.) that can be formed. If the address of the current dot is (x, y) then the
Line Drawing - Points and lines Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, scre
Filled-Area Primitives Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill
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