3-d transformation, Computer Graphics

Assignment Help:

3-D Transformation

The capability to represent or display a three-dimensional object is basically to the knowing of the shape of that object. Moreover, the capability to rotate, translate and also project views of such object is also, in various cases, basically to the understanding of its shape. Manipulation, construction and viewing of 3-dimensional graphic images need the utilization of coordinate transformations and 3-dimensional geometric. Within geometric transformation, the coordinate system is set and the desired transformation of the object is finished w.r.t. the coordinate system. During coordinate transformation, the object is fixed and the preferred transformation of the object is complete on the coordinate system itself. Such transformations are formed via composing the essential transformations of translation, rotation and scaling. All of these transformations can be demonstrated as a matrix transformation. It permits more complex transformations to be constructed by utilization of matrix concatenation or multiplication. We can make the complicated objects/pictures, via immediate transformations. In order to demonstrate all these transformations, we require utilizing homogeneous coordinates.

Thus, if P(x,y,z) be any point in 3-dimensional space then in Homogeneous coordinate system, we add a fourth-coordinate to a point. It is in place of (x,y,z), all points can be represented via a Quadruple (x,y,z,H), where H≠0; along with the condition is x1/H1=x2/H2; y1/H1=y2/H2; z1/H1=z2/H2. For two points (x1, y1, z1, H1) = (x2, y2, z2, H2) ; such that H1 ≠ 0, H2 ≠ 0. Hence any point (x,y,z) in Cartesian system can be illustrated by a four-dimensional vector like (x,y,z,1) in HCS. Similarly, if (x,y,z,H) be any point in Homogeneous coordinate system then (x/H,y/H,z/H) be the equivalent point in Cartesian system. Hence, a point in 3-dimensional space (x,y,z) can be demonstrated by a four-dimensional point as: (x',y',z',1)=(x,y,z,1).[T], here [T] is several transformation matrix and (x',y'z',1) is a new coordinate of a specified point (x,y,z,1), so after the transformation.

The completed 4x4 transformation matrix for 3-dimensional homogeneous coordinates as:

2350_3-D Transformation.png

The upper left (3x3) sub matrix generates scaling, reflection, rotation and shearing transformation. The lower left (1x3) sub-matrix generates translation and the upper right (3x1) sub-matrix produces a perspective transformation that we will study in the subsequent section. The final lower right-hand (1x1) sub-matrix generates overall scaling.


Related Discussions:- 3-d transformation

Traditional animation techniques , Traditional Animation techniques as: ...

Traditional Animation techniques as: 1) Key Frames                        2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]

Midpoint circle algorithm for scan converting a circle, Explain Bresenham s...

Explain Bresenham s circle drawing algorithm,  OR   Explain midpoint circle algorithm for scan converting a circle. Midpoint Circle Algorithm   1. Input radius r and circle

Composite transformations - 2-d and 3-d transformations, Composite Transfor...

Composite Transformations - 2-d and 3-d Transformations We can build complicated transformations as rotation regarding to an arbitrary point, mirror reflection about a line, a

Radiosity - polygon rendering & ray tracing methods, Radiosity - Polygon Re...

Radiosity - Polygon Rendering & Ray Tracing Methods Radiosity simulates the diffuse propagation of light begin at the light sources. Because global illumination is an extremel

Beam penetration method and shadow mask method, Beam Penetration Method and...

Beam Penetration Method and Shadow Mask Method Two methods exist for displaying colors in a CRT monitor - beam penetration method and shadow mask method. Beam penetration metho

Briefly explain modes and switches, Question 1 Write a note on: Audio Spec...

Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping

Write c program which takes points as input from mouse click, Write a C pro...

Write a C program which takes points as input from mouse clicks (left button) and then performs an action.  Apply your program to generate a closed polygon as follows: Every time a

What is vanishing point and view reference point, What is vanishing point a...

What is vanishing point and view reference point? The perspective projections of any set of parallel lines that are not parallel to the projection plane converge to appoint cal

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd