3-d transformation, Computer Graphics

Assignment Help:

3-D Transformation

The capability to represent or display a three-dimensional object is basically to the knowing of the shape of that object. Moreover, the capability to rotate, translate and also project views of such object is also, in various cases, basically to the understanding of its shape. Manipulation, construction and viewing of 3-dimensional graphic images need the utilization of coordinate transformations and 3-dimensional geometric. Within geometric transformation, the coordinate system is set and the desired transformation of the object is finished w.r.t. the coordinate system. During coordinate transformation, the object is fixed and the preferred transformation of the object is complete on the coordinate system itself. Such transformations are formed via composing the essential transformations of translation, rotation and scaling. All of these transformations can be demonstrated as a matrix transformation. It permits more complex transformations to be constructed by utilization of matrix concatenation or multiplication. We can make the complicated objects/pictures, via immediate transformations. In order to demonstrate all these transformations, we require utilizing homogeneous coordinates.

Thus, if P(x,y,z) be any point in 3-dimensional space then in Homogeneous coordinate system, we add a fourth-coordinate to a point. It is in place of (x,y,z), all points can be represented via a Quadruple (x,y,z,H), where H≠0; along with the condition is x1/H1=x2/H2; y1/H1=y2/H2; z1/H1=z2/H2. For two points (x1, y1, z1, H1) = (x2, y2, z2, H2) ; such that H1 ≠ 0, H2 ≠ 0. Hence any point (x,y,z) in Cartesian system can be illustrated by a four-dimensional vector like (x,y,z,1) in HCS. Similarly, if (x,y,z,H) be any point in Homogeneous coordinate system then (x/H,y/H,z/H) be the equivalent point in Cartesian system. Hence, a point in 3-dimensional space (x,y,z) can be demonstrated by a four-dimensional point as: (x',y',z',1)=(x,y,z,1).[T], here [T] is several transformation matrix and (x',y'z',1) is a new coordinate of a specified point (x,y,z,1), so after the transformation.

The completed 4x4 transformation matrix for 3-dimensional homogeneous coordinates as:

2350_3-D Transformation.png

The upper left (3x3) sub matrix generates scaling, reflection, rotation and shearing transformation. The lower left (1x3) sub-matrix generates translation and the upper right (3x1) sub-matrix produces a perspective transformation that we will study in the subsequent section. The final lower right-hand (1x1) sub-matrix generates overall scaling.


Related Discussions:- 3-d transformation

Random painter graphical application, "Random Painter" uses an array to sto...

"Random Painter" uses an array to store a collection of randomly coloured shapes, either squares or circles as filled shapes or outlines.  Using an array imposes severe limitati

Spline curve - modeling and rendering, Spline curve - Modeling and Renderin...

Spline curve - Modeling and Rendering Spline curve is created by using Control points that control the shape of the curve Spline curve is a composite curve formed along with s

Methods of animation - computer animation, Methods of Animation - Computer ...

Methods of Animation - Computer Animation First method: in this, artist makes a succession of cartoon frames that are then combined in a film. Second method: in this,

What are the features found in CAD, What are the features found in CAD ...

What are the features found in CAD Features generally found in a CAD package involve: - 2D and 3D modelling - Wire frame - Library of parts that can be used in new dra

Potentially entering and leaving points - clipping, Potentially entering an...

Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g

What happens while two polygons have similar z value , What happens while t...

What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)

Bezier surfaces - modeling and rendering, Bezier Surfaces - Modeling and Re...

Bezier Surfaces - Modeling and Rendering Two sets of Bezier curve can be utilized to design an object surface by identifying by an input mesh of control points. The Bézier su

Traditional animation techniques - computer animation, Traditional Animatio...

Traditional Animation Techniques - Computer Animation Before the advent of computer animation, each animation was done via hand that involves an enormous amount of work. You

Briefly explain how the median filter works, QUESTION 1 (a) Write a run...

QUESTION 1 (a) Write a run method in Image J environment for the following cases Contrast and Brightness Histogram Generation Histogram Equalisation   (b)

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd