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2D Line Segment Generation
A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on a computer display. This is needed because the display devices can only plot a finite number of points, however large the resolution of the device may be. So, the key concept of any line drawing algorithm is to provide an efficient way of mapping a continuous abstract line into a discrete plane of computer display.
This process is called rasterization or scan conversion. These algorithms basically approximate a real valued line by calculating pixel coordinates to provide an illusion of line segment. Since the pixels are sufficiently small, the approximation gives a good illusion of a continuous line segment to the human eyes. To understand what is meant by rasterization, we plot a line segment on a pixel grid as shown in Fig (a). The segment points are scan converted and approximated by a single shaded pixel as shown in Fig (b). Here we have shown a pixel by a square, but you know that a pixel actually has a disc shape with the boundary marked as the visible portion of the dot formed by the striking electron gun. The pixel shown here is the bounding rectangle of that dot.
Question: (a) Write a short note on the dot syntax as used in actionScript. (b) A data type describes the kind of information a variable or ActionScript element can hold.
3Dstudio - Softwares for computer animation 3DStudio is a 3-D computer graphics programmed. 3DStudio runs on personal computers. This is relatively simple to use. Several schoo
Cases of clip a line segment-pq Case 1: As we determine a new value of t E that is value of parameter t for any potentially entering (PE) point we select t max as: t max
Example 1 : Determine the number of memory bits essential for three bit plane frame buffer for the 512 x 512 raster Solution: Whole memory bits needed are 3 x 512 x 512 = 786,
find out points to the given control points
Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods? Solution : In depth buffer algorithm every pixel location on the
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Consider a Shiny Surface Along With Diffused Reflection coefficient Consider a shiny surface along with diffused reflection coefficient of 0.8 and ambient reflection coeffici
Merits -Phong shading or Normal Vector Interpolation Shading Hence by finding intensities at various points across the edge we determine the intensity that is varying across t
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