2d and 3d virtual environments , Computer Graphics

Assignment Help:

I need different convincing virtual environments (2D and 3D) that alter size perception. In particular, for 2D environment or background, when any object is augmented with the 2D environment, people should perceive the object smaller than it really is (or when it is compared to the same object augmented in different environment ) . For the 3D environments, I have a cube in my system and I need to put different textures in each side of the cube in order to make the 3D environment. How the cube looks like. Actually, two cubes one on the right side of the screen and the other one on the left side. Thus, we can make one 3D environment for both cubes which manipulate size perception. Also, we can make one environment for one cube and one for the other and I will bring two identical objects and augmented them with those environments and they should be perceived as two deferent objects in size (one is smaller than the other or one is bigger than the other).

I think of using depth cues in the environments. Think of pictorial depth cues or other techniques.


Related Discussions:- 2d and 3d virtual environments

Write short notes on active and passive transformations, Write short notes ...

Write short notes on active and passive transformations?  In the active transformation the points x and x represent different coordinates of the similar coordinate system. Here

High level techniques - motion specification, High Level Techniques (Motion...

High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o

Ellipse generation algorithm - 2d shape primitives, Ellipse Generation Algo...

Ellipse Generation Algorithm  You know that a circle is symmetric in all the octants, while ellipse is symmetric with respect to four quadrants.  Therefore, to draw an ellipse,

Cohen sutherland, explain cohen sutherland line clipping algorithm

explain cohen sutherland line clipping algorithm

What is a model sheet?, Question 1 Briefly explain the twelve principles o...

Question 1 Briefly explain the twelve principles of animation Question 2 Explain the methods to set-up pre and post-infinity curves Question 3 What is a model sheet? Exp

Relation between polar coordinate and cartesian system, Relation between po...

Relation between polar coordinate system and Cartesian system A frequently utilized non-cartesian system is Polar coordinate system. The subsequent figure A demonstrates a pol

Buffer areas required for z-buffer algorithm, Buffer Areas Required For Z-B...

Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa

Find out average unit normal vector at each polygon vertex, To find out ave...

To find out average unit normal vector at each polygon vertex At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging

Multimedia tools, MULTIMEDIA TOOLS : In this sense, we will emphasize on v...

MULTIMEDIA TOOLS : In this sense, we will emphasize on various tools utilized in the field of multimedia. Basic Tools: The fundamental toolset for building multimedia p

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd