2d and 3d virtual environments , Computer Graphics

Assignment Help:

I need different convincing virtual environments (2D and 3D) that alter size perception. In particular, for 2D environment or background, when any object is augmented with the 2D environment, people should perceive the object smaller than it really is (or when it is compared to the same object augmented in different environment ) . For the 3D environments, I have a cube in my system and I need to put different textures in each side of the cube in order to make the 3D environment. How the cube looks like. Actually, two cubes one on the right side of the screen and the other one on the left side. Thus, we can make one 3D environment for both cubes which manipulate size perception. Also, we can make one environment for one cube and one for the other and I will bring two identical objects and augmented them with those environments and they should be perceived as two deferent objects in size (one is smaller than the other or one is bigger than the other).

I think of using depth cues in the environments. Think of pictorial depth cues or other techniques.


Related Discussions:- 2d and 3d virtual environments

Write short notes on active and passive transformations, Write short notes ...

Write short notes on active and passive transformations?  In the active transformation the points x and x| show different coordinates of the similar coordinate system. Here all

Input and hardcopy devices - 2d shape primitives, Input and Hardcopy Device...

Input and Hardcopy Devices  This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca

Method to draw an object by using four bézier curves, Suggest a method to d...

Suggest a method to draw an object as in figure using four Bézier curves of suitable degree Answer: Employ four quartic Bézier curves with the endpoint of one as the initial poi

Programming, i want to learn how to programme

i want to learn how to programme

Reflection and shear - output primitives, Reflection and Shear There ar...

Reflection and Shear There are a few important transformations which are not primitive in the sense that they can be expressed as compositions of translation, rotation and scal

Translation, Translation, Rotation and Scaling -  output primitives 1. ...

Translation, Rotation and Scaling -  output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method.  2. All 2D geometric tran

Word perfect graphic, WPG: It is word perfect graphic file that is used vi...

WPG: It is word perfect graphic file that is used via Word Perfect. It first came out with the release of word perfect 5.0. Such files can include bitmaps, line arts and vector gr

Differences of forward kinematics and inverse kinematics, Question 1: (...

Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh

Horizontal retrace - hardware primitives, Horizontal Retrace - Hardware Pri...

Horizontal Retrace - Hardware Primitives Horizontal retrace refers to the time an electron beam takes to traverse a scan line.Vertical retrace means the time taken by the elect

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd