Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
I need different convincing virtual environments (2D and 3D) that alter size perception. In particular, for 2D environment or background, when any object is augmented with the 2D environment, people should perceive the object smaller than it really is (or when it is compared to the same object augmented in different environment ) . For the 3D environments, I have a cube in my system and I need to put different textures in each side of the cube in order to make the 3D environment. How the cube looks like. Actually, two cubes one on the right side of the screen and the other one on the left side. Thus, we can make one 3D environment for both cubes which manipulate size perception. Also, we can make one environment for one cube and one for the other and I will bring two identical objects and augmented them with those environments and they should be perceived as two deferent objects in size (one is smaller than the other or one is bigger than the other).
I think of using depth cues in the environments. Think of pictorial depth cues or other techniques.
refreh buffer
3D Primitive and Composite Transformations Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformati
name some of the standard motion in key frames
need help in coding
What are the various representation schemes used in three dimensional objects? Boundary representation (B-res) - explain the 3 dimensional objects as a set of surfaces that se
Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co
Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames
Achieve a perspective projection on the z = 0 plane of the unit cube, demonstrated in Figure (l) from the cop at E (0, 0, 10) upon the z-axis. Figure: I 01: currently c
Transformation for 3-D Rotation Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angl
Advantage and Disadvantage of Plasma panel - Graphics Hardware Advantage 1. Slim design as Wall mountable 2. Larger than LCD screens Disadvantage
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd