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2-D Viewing and Clipping - Raster Graphics and Clipping
In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware and the software utilized for graphic systems with the graphic primitives utilized to create graphic images. Here, we are in a position to discuss technicalities concerned to the display of any graphic image or primitive. So let us start with, the idea of clipping for both line and point clipping, followed via the concerned algorithms utilized to perform line clipping. We shall subsequently examine the idea and algorithm associated to polygon clipping and end with a discussion on window to viewport transformations.
Clipping may be explained as the procedure which considers the portions of a picture lie within the region, and thus, it should be shown or outside the particular region, and therefore, not to be drawn. The algorithms which perform the task of clipping are termed as clipping algorithms there are different types, as:
Additionally, there are a broad variety of algorithms which are designed to do specific types of clipping operations, several of them that will be discussed in section.
Line Clipping Algorithms:
Projections - Viewing Transformation Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed
3d clipping
Can you give some basic features of computer graphics? The methods of computer graphics are the manipulation and creation of graphics (artificial images) by computer.
Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect
Question: (a) Some adverts are set up only with facts and with no use on concepts/emotions. Name and explain two strengths and two weaknesses of "no use of emotions in
Translation - 2-d and 3-d Transformations It is the process of changing the position of an object. Suppose an object point P(x,y)=xI+yJ be moved to P'(x',y') by the specified
Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s
Well you might surprise to what a convex window? In common, on the basis of the shapes the windows are categorized into two classes: i) A Convex shaped windows: Windows of a s
DESCRIBE PHONG INTERPOLATION SHADING METHOD
Objectives After completing this section, you must be familiar with: explain computer graphics, its characteristics and features; Conversations about applicat
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