Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
2-D Viewing and Clipping - Raster Graphics and Clipping
In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware and the software utilized for graphic systems with the graphic primitives utilized to create graphic images. Here, we are in a position to discuss technicalities concerned to the display of any graphic image or primitive. So let us start with, the idea of clipping for both line and point clipping, followed via the concerned algorithms utilized to perform line clipping. We shall subsequently examine the idea and algorithm associated to polygon clipping and end with a discussion on window to viewport transformations.
Clipping may be explained as the procedure which considers the portions of a picture lie within the region, and thus, it should be shown or outside the particular region, and therefore, not to be drawn. The algorithms which perform the task of clipping are termed as clipping algorithms there are different types, as:
Additionally, there are a broad variety of algorithms which are designed to do specific types of clipping operations, several of them that will be discussed in section.
Line Clipping Algorithms:
how can I draw a flower.
Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.
1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0 Ans. For the generation of lines along with negative slopes as:
Q. What Colour depths are basically used? Basically the number of colours are an exponential power of 2 as for Colour Depth n, colours can be showed. The most popular colour mo
Gourand shading OR Intensity interpolation scheme Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all po
WHAT IS PAINTERS ALGORITHM?
What is meant by Addressability? The Addressability is the number of individual dots per inch (d.p.i) that can be formed. If the address of the current dot is (x, y) then the
note on control points
Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect
Advantages of the z-buffer method: 1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd