input and output, Assembly Language

Assignment Help:

Description:

LC3 allows input from keyboard and output to display on the screen. This lab will exercise the input/output capability using LC-3 Assembly language.

Procedure:

1. First to all design a flow chart for this program. Then implement in LC3 assembly language. Your program will simulate a simple guessing game. The program has stored the value 6.
The program will continually ask the user to guess a number between a and 9 (see sample program input/output below.) The user enters the guess from the keyboard:
• If the guess is larger than 6; the program should output: Too big.
• If the guess is smaller than 6; the program should output: Too small.
• When the user finally guesses correctly, the program will output: Correct! You took # guesses.
• If after 9 guesses, the user has not correctly guessed the number, the program should output: Game over. Correct answer is 6.
2. You do not need to check for invalid input (alphabetical characters, punctuation, etc). If your program encounters any non digit character, the program should output (Invalid input should still count as a guess): Invalid input.
3. When using the LC-3 simulator to test your programs, you should manually load test values into these memory locations before running your program.
4. LC-3 has a set of trap vectors (See slide #10 of Lecture 7 or see Table A.3 in Appendix A of the textbook for details).
• You should use TRAP x20 (GETC), to read in a character from the keyboard.
• Followed by the instruction TRAP x21 (OUT), the character will be displayed on the screen.
• The instruction TRAP x22 (PUTS) will display null-terminated string on the screen.
5. All input and output functions use ASCII characters. You are responsible for making any conversions that are necessary.

• The ASCII code xOA causes the cursor to go to the next line (Newline).
Notes and Suggestions:
• The first line of your programs must specify the memory address of the first instruction of your program. LC-3 simulator will place your program starting at that address. For this assignment, you should place your program starting at x3000.
• Before sitting down at the computer, give some serious thought to what this program involves. Break it into sections. You might even want to draw a simple flow chart .
• Comment your code! Not only does this help you debug your program, but it will make it easier to remember what you did, should you need to look back at your code for future projects (hint, hint).


Related Discussions:- input and output

Length-assemblers directive-microprocessor, LENGTH : Byte Length of a Labe...

LENGTH : Byte Length of a Label: This directive is not available in MASM. This is used to mention to the length of a data array or a string. MOV CX. LENGTH ARRAY This sta

DIV subroutine, I need a division subroutine. Asks for two inputs, then dis...

I need a division subroutine. Asks for two inputs, then displays the inputs and shows the answer with a remainder. Mine isnt displaying the inputs correctly.

Compute the fibonacci sequence - assembly program, Compute the Fibonacci se...

Compute the Fibonacci sequence - assembly program: Problem: Fibonacci   In this problem you will write a program that will compute the first 20 numbers in the Fibonacci sequ

Shl/sal-logical instruction-microprocessor, SHL/SAL : Shift logical/Arithm...

SHL/SAL : Shift logical/Arithmetic Left: These instructions shift the operand byte or word bit by bit to the left and insert 0 in the newly introduced least significant bits. In c

Lods-stos-string manipulating instruction-microprocessor, LODS : Load Stri...

LODS : Load String Byte or String Word:- The LODS instruction loads AL/AX register by the content of a string pointed to by DS:SI register pair. The SI is automatically modifie

Power pc-microprocessor, Power Pc : A Power PC is a microprocessor des...

Power Pc : A Power PC is a microprocessor designed to meet a standard, which was combining designed by Motorola, Apple and IBM. The PowerPC standard specifies a common instruc

Cmps-string manipulation instruction-microprocessor, CMPS : Compare String...

CMPS : Compare String Byte or String Word:-The CMPS instruction may be utilized to compare two strings of Words or byte. The length of the string ought to be stored in the CX. If

CONSTANTS, Ask question #MinimuWHAT ARE CONSTANTS AND WHAT DO THEY DO?m 100...

Ask question #MinimuWHAT ARE CONSTANTS AND WHAT DO THEY DO?m 100 words accepted#

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd