What purposes do massive multiplayer games serve today

Assignment Help Game Theory
Reference no: EM131253767

War Games: Now More Real Than Ever

Earth is under invasion. Our only hope lies with the team of soldiers who are being trained on massive multiplayer virtual simulators. Sound familiar? It's the plot line of the wildly popular futuristic novel entitled "Ender's Game."

But just how futuristic is the scenario? True, we have yet to be invaded by an alien race. But the U.S. military is already developing massive multiplayer virtual online gaming systems for training purposes. Since 2009, the United States Army Simulation and Training Technology Center (STTC) has been working with the Department of Defense (DOD), the Department of Homeland Security (DHS), and private contractors to create a virtual online gaming platform to train soldiers to master strategic skills needed under fire.

Currently, the U.S. army uses numerous simulation tools and online apps. For example, soldiers about to be deployed to Afghanistan might watch detailed videos of a recent skirmish to learn techniques they will require to clear a building where enemy forces are hiding.
lding where enemy forces are hiding. But in 2014, the army tested its first avatar-based multiplayer online training game that simulates conditions on the ground in Afghanistan. The project called MOSES, military open simulator enterprise strategy, simulates a
25-by-25 kilometer Afghan terrain into which 700 trainees can project their avatars. Soldiers will interact with each other as well as with simulated Afghan civilians and enemy combatants. They will have to cooperate as they carry out maneuvers and make good choices, such as which village elders to trust as they collect information they need to carry out a maneuver.

Unlike other gaming environments in which bullets fly in a straight line, ignoring the physics that would determine the course of a real-life bullet, MOSES and its predecessor EDGE (Enhanced Dynamic Geosocial Environment) have created a life-like simulation in which objects and people behave as they would in the real world. STTC Director Douglas Maxwell and his team of government and private engineers have developed a flexible virtual environment using artificial intelligence and advanced computational steering of objects. For example, as soldiers' avatars work to disarm improvised explosive devices (IEDs), MOSES' flexible environment even captures real-time terrain warping in response to an exploding IED.

As teams are working to develop MOSES, EDGE technology has already been adapted to develop another project that will service federal, state, and local emergency agencies and private sector partners across the nation in the event of a terrorist threat. The project, called Virtual Training Active Shooter Response, is an online gaming system that trains first responders for active shooter incidents.

Sacramento police and fire departments were the first to pilot the program in 2013. Trainees were placed in a scenario in which a bomb planted in a hotel sets off a fire. Terrorists are in position picking off people as they try to make it to safety. The game featured a realistic replica of a popular Sacramento hotel with a lobby, restaurant and bar, ballrooms, 27 guest room floors, a basement, and two main entrances. Teams from the different Sacramento city departments, police, fire, and emergency medical services, had to work together to neutralize the threat. Unlike simulations in which individuals work through a computer-generated simulation, this product improves collaboration between different groups of first responders-a valuable skill that is difficult to develop without actually being in the field.

Researchers have found that massive multiplayer online fantasy games tend to encourage addiction and lead to depression, allowing individuals to avoid solving real-world problems. EDGE indicates, however, that developers might be able to produce games that allow people to develop skills necessary to succeed in the real world.

Discussion Questions
1. What purposes do massive multiplayer games serve today? What purposes could they serve in the future?

2. What advantage do projects developed with EDGE have over other training software?

Critical Thinking Questions
1. Do massive multiplayer games serve a useful function in today's society? Why or why not?

2. What types of technologies are used by massive multiplayer games that could be used in other ways?

Reference no: EM131253767

Questions Cloud

What did you learn from your classmate posting : What did you learn from your classmate's posting? What additional questions do you have after reading the posting? What clarification do you need regarding the posting
Corporation journal entry to record reacquisition of bonds : On January 1, 2014, Henderson Corporation redeemed $645,700 of bonds at 95. At the time of redemption, the unamortized premium was $19,371 and unamortized bond issue costs were $6,457. Prepare the corporation’s journal entry to record the reacquisiti..
Distribution is treated like dividend to the shareholder : ABC Corporation has current E&P of ($200,000). E&P at the beginning of the year was ($100,000). ABC Corp. makes a distribution of $350,000 to its sole shareholder on the least day of the year. The shareholder had a tax basis of $50,000. How much of t..
How would you evaluate a proposal to ban cigarette smoking : How would you evaluate a proposal to ban cigarette smoking? Would a ban on smoking necessarily be economically efficient?
What purposes do massive multiplayer games serve today : What purposes could they serve in the future?- What advantage do projects developed with EDGE have over other training software?
Discuss informed consent and its importance : Discuss informed consent and its importance to the provider-patient relationship. Next discuss the three generally accepted exceptions to the rule of informed consent, and when they would be applied
How education might generate positive external benefits : Education is often described as a good with positive externalities. Explain how education might generate positive external benefits. Also suggest a possible action the government might take to induce the market for education to perform more effici..
Increase in the propensity to consume : 1. An increase in the propensity to consume will___________.
Dividend or capital gain from the information provided : Adams, Inc. is a family-owned business that has one class of stock. There are 600 shares allocated equally to Al Adams, Bev Adams, Curt Adams, Derek Adams, Elroy Adams and Fred Murray. Is it possible to determine if there will be a dividend or capita..

Reviews

Write a Review

Game Theory Questions & Answers

  Use the best-response approach to find all nash equilibria

Player 1 has the following set of strategies {A1;A2;A3;A4}; player 2’s set of strategies are {B1;B2;B3;B4}. Use the best-response approach to find all Nash equilibria.

  A supplier and a buyer, who are both risk neutral

A supplier and a buyer, who are both risk neutral, play the following game,  The buyer’s payoff is q^'-s^', and the supplier’s payoff is s^'-C(q^'), where C() is a strictly convex cost function with C(0)=C’(0)=0. These payoffs are commonly known.

  Pertaining to the matrix game theory problem

Pertaining to the matrix need simple and short answers, Find  (a) the strategies of the firm (b) where will the firm end up in the matrix equilibrium (c) whether the firm face the prisoner’s dilemma.

  Nash equilibria

Consider the two-period repeated game in which this stage game is played twice and the repeated-game payo s are simply the sum of the payo s in each of the two periods.

  Find the nash equilibrium

Two players, Ben and Diana, can choose strategy X or Y. If both Ben and Diana choose strategy X, every earns a payoff of $1000.

  Construct the payoff matrix for the game

The market for olive oil in new York City is controlled by 2-families, Sopranos and Contraltos. Both families will ruthlessly eliminate any other family that attempts to enter New York City olive oil market.

  Question about nash equilibrium

Following is a payoff matrix for Intel and AMD. In each cell, 1st number refers to AMD's profit, while second is Intel's.

  Finding the nash equilibrium

Determine the solution to the given advertising decision game between Coke and Pepsi, assuming the companies act independently.

  Nash equilibria to determine the best strategy

Little Kona is a small coffee corporation that is planning entering a market dominated through Big Brew. Each corporation's profit depends on whether Little Kona enters and whether Big Brew sets a high price or a low price.

  Creating a payoff table

Suppose you and your classmate are assigned a project on which you will earn one combined grade. You each wish to receive a good grade, but you also want to avoid hard work.

  Determine the nash equilibrium for trade policy

Consider trade relations in the United State and Mexico. Suppose that leaders of two countries believe the payoffs to alternative trade policies are as follows:

  Find the nash equilibrium outcomes

Use the given payoff matrix for a simultaneous move one shot game to answer the accompanying questions.

Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd