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Part I:
Each question should be answered with at least 30 words. Q1: What is a friend function? Q2: What are operator overloading rules? Q3: Explain what does a destructor do? PART II: Write a 2 page research paper on overloading operators. Explain the concepts discussed in the at least one example. Use at least 2 resources (Wikipedia sources are not permitted) and list each resource used at the end of paper in the reference list section.
Style marks are based on how your submitted code looks. Remember that good code is easily readable (and understandable) by someone who did not write it. For assignments, you should also include your name, student number, what course this is, what ass..
Complete and fully test the class Characteristic that Exercise explains. Suppose a class Characteristic that will be used in an online dating service to assess how compatible two people are.
Write a Java program that prompts the user to input three numbers. This program should then output the numbers in an ascending order.
A program is required which prompts the user to enter the individual price of three different items and computes and prints the total cost of the three items as well as the average cost. Remember to add sales tax (5% or 0.05) to the total cost.
Write a program in Java that simulates a simple line editor which supports the following operations
Briefly explain how parameter passing by value and by reference is accomplished in memory. Write statement 1 to call Method A below.
using the following data definition classpublic class circle private int radiuspublic circleint r radius rpublic int
You will design and deliver a website foes fictional client part-1 Website Design Document and produce a design document
Write an application that uses an Array to store 10 messages of type String - You will store this Array with 10 messages
Evaluate the form of the output depended on the coefficients being input - Consider you would like to use PSoC to display a different brand name on the LCD once every 15 s.
You are to design an object-oriented Java application to let the user play a dice game that uses two dices. The player bets on a value and the dices roll
Assume the existence of the following Java GUI application. There are two text fields for user input. The first JTextField variable is named radius and is used to input a radius value.
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