Unit 32 Games Design Theory Assignment

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Reference no: EM132509866 , Length: word count:3000

Unit 32 Games Design Theory - Higher National Diploma in Computing

Assignment - User Interface and Experience

Learning Outcome 1: Critically assess the types, practices, principles and skills used in the designof games.
Learning Outcome 2: Analyse the concepts and elements required for the production of a GamesDesign Document.
Learning Outcome 3: Evaluate the game design process with regards to game development andproduction.
Learning Outcome 4:
Use game design practices and principles to create an original Game DesignDocument and present a High Concept pitch.

Assignment Brief:

You are employed as a Gaming Designer fora small company called UK Games Development Consortium (UKGDC) based in Bolton. Your firm has been commissioned to come up with a design for "The next big title". As the companies Games Designer you are required toplan and researchin a form of a report. The intended audience for your Game needs to be one that could bring in the most revenue. The board of directors would like you to prepare and present your Games Design Document and High Concept pitch. Feedback from this presentation would need to be documented.

Activity one -Types, practices, principles and skills used in the design of games

In the form of a report,.Identify what game design is and explore the evolution of games over time.Research and assess game types, trends, player features, control andtechnology.Identify the role of a Games designer and introduce concepts related to thegame design process.Discuss idea generation, world design, storytelling, characters, levels, gameplay, assets and asset management.

Activity two - Concepts and elements required for the production of a Games Design Document

Continue your report by reviewing different Game Design Documents and identify common and sharedfactors.Examine the purpose of the Game Design Document and identify the stakeholders and their possible expectations. Debate the content, depth and quality of information expected in a Games Design Document. Explain the strengths and possible weaknesses of a Games Design Document.

Activity three - Evaluate the game design process

Continue with your report and create an illustrated guide explaining your video game design, development and production processes. Debate the value of the concept stage. Investigate design tools and explore issues related to the planning and design stage. Discuss testing methods and introduce the purpose of Quality Assurance (QA) and business and monetisation models.

Activity four - Use game design practices and principles to create an original Game Design Document

Create an original game concept and give appropriate and constructive feedback to others.Peer-review and evaluate feedback on a number of your game ideas to justify the selection of a specific game idea. Produce and quality check a Game Design Document and High Concept presentation based on your selected concept. Present and defend your High Concept pitch.

Activity one

In the form of a report,. Identify what game design is and explore the evolution of games over time. Research and assess game types, trends, player features, control and technology. Identify the role of a Games designer and introduce concepts related to the game design process. Discuss idea generation, world design, storytelling, characters, levels, gameplay, assets and asset management.

1. What is games design. (pass)

2. Explore the evolution of gamesover time? Impact on video game design and complexity. (merit)

2.1. Graphics
2.2. Speed
2.3. Stories
2.4. Online gaming

3. Research and assess game types, trends, player features, control and technology. Explain key or influential titles as they were released over time (pass)

3.1. Super Mario and mortal combat
3.2. Trends
3.3. Player features
3.4. Game types

4. Identify the role of a game's designer? Compare the roles of a game's animator, producer, audio engineer, director, designer, programmer and artist.(Pass)

5. Introduce concepts related to the game design process (including high concept, story and art bible, design document). (Pass)

6. Discuss idea generation (world design, storytelling, characters, levels, gameplay, assets and asset management) (Pass)

7. Assess the skills needed to successfully design a video game. (Merit)

Activity two

Continue your report by reviewing different Game Design Documents and identify common and shared factors. Examine the purpose of the Game Design Document and identify the stakeholders and their possible expectations. Debate the content, depth and quality of information expected in a Games Design Document. Explain the strengths and possible weaknesses of a Games Design Document.

1. Reviewing different Game Design Documents and identify common and shared factors. (pass)

2. Discuss, compare and synthesise your identified factors into an agreed format. (merit)

3. Examine the purpose of the Game Design Document (including game loops such as: core, dual and compulsion as well as the principles of Metagame design). (pass)

4. Identify the stakeholders and their possible expectations. (merit)

5. Debate the content, depth and quality of information expected in a Games Design Document (including age appropriate content and content ratings).(Merit)

6. Explain the strengths and possible weaknesses of a Games Design Document. (Pass)

Activity three

Continue with your report and create an illustrated guide explaining your video game design, development and production processes. Debate the value of the concept stage. Investigate design tools and explore issues related to the planning and design stage. Discuss testing methods and introduce the purpose of Quality Assurance (QA) and business and monetisation models.

1. Create an illustrated guide explaining the video game design. (Pass P4)

2. Development and production processes in game design.(Pass P4)

3. Evidence based comparison between ‘AAA' and ‘Indie.(Pass P4)

4. (Independent) budget allocation and development timelines. (Pass P4)

5. Consider Testing methods and Games design Tools.(Pass P4)

6. Compare different business and monetisation models used with games production and distribution. (Pass P5)

7. Analyse different game distribution channels and marketing methods used in games production. (MeritM3)

8. Evaluate the issues related to games design. (Distinction D2)

Activity four

Create an original game concept and give appropriate and constructive feedback to others. Peer-review and evaluate feedback on a number of your game ideas to justify the selection of a specific game idea. Produce and quality check a Game Design Document and High Concept presentation based on your selected concept. Present and defend your High Concept pitch.

1. Research a range of game ideas.(Pass P6)

2. Create a game concept.(Pass P6)

3. Create a game document.(Pass P7)

4. Create a High Concept presentation.(Pass P7)

5. Present your High Concept presentation.(MeritM4)

6. Peer-review and evaluate feedback.(MeritM5)

7. Evaluation.(Pass P4)

Attachment:- Games Design Theory.rar

Reference no: EM132509866

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