Reference no: EM132509848 , Length: word count:4000
Unit 13 Computing Research Project - Higher National Diploma in Computing
Assignment - Digital Wellbeing
Learning Outcome 1: Examine appropriate research methodologies and approaches as part of the research process.
Learning Outcome 2: Conduct and analyse research relevant to a computing research project.
Learning Outcome 3: Communicate the outcomes of a research project to identified stakeholders.
Learning Outcome 4: Reflect on the application of research methodologies and concepts.
Assignment Brief and Guidance:
Digital Wellbeing is about fashioning and sustaining a healthy relationship with technology. As technology plays a big part in our lives we find ourselves spending an increasing amount of time online and on our devices. Our wellbeing is dependent upon our mental and physical health and thereby our digital wellbeing is influenced by our online interactions and the amount of time we spend on our devices. Whilst technology and the internet can simplify and enhance our lives they can also be distracting, be a cause of anxiety, and make us feel upset. Being in control of technology enables us to use its full potential and gain all the benefits of it.
Assessment Brief:
You currently work for an IT Department in a company and your manager has asked that you investigate the subject of wellbeing for its staff. The range of topics discussed could cover the following:
• How to find the balance towards a healthy relationship with devices?
• Are tech companies responsible for the health, safety and wellbeing of users?
• What tools and strategies can a company use to develop a system(s) that addresses digital wellbeing for users?
• What impact will future digital tech have on human wellbeing?
Activity - Plan
Via a report, thorougly plan your research for the project on the topic of Digital Wellbeing showing evidence of research methods that you could and will apply regarding primary and secondary research.
Activity - Do
Complete suitable research to support the topic of Digital Wellbeing. Evidence must be provided of primary and secondary research and analysis of the results using suitable computing methods.
Activity - Present
Present your findings using Powerpoint of the results of your research and how they have met the initial objectives within the planning.. The presentation should be around twenty minutes.
Activity - Reflect
Provide critical reflection on the project and provide positive and negative experiences of the project. Provide alternative methodologies and ways of doing things differently to improve furture performance.
Attachment:- Digital Wellbeing.rar